Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Draco and the Seven Scales PlaytestNews0.9.18.0
Game update

0.9.18.0

Draco and the Seven Scales Playtest · published 12 Sep 2026, 01:07 UTC

All newsPlayers around this dateRead on Steam

Changes
- UI - Key items menu now shows what each bird does when not hovering on your equipped bird!
- Bird Quest - Vilta - Anchor symbol now adheres to vision pole and is animated
- Fishing - Remove the fish post-catch jump animation to the fish npcs
- Blacksmith quest - Item now has sfx, and is more centered on the player
- Blacksmith quest - Prompt buttons shifted when using the item
- Overworld - Add some tiles in the bottom right corner of the map to better show that it's the edge
- Overworld - The "plant" fight has been updated
- Overworld - Revamp of the "plant" shipwreck
- D7 - Add sfx to the ceiling shooter
- D7 - Add sfx to the bee / hive
- D7 - The hive pulsates faster
- D7 - You now move 1.5x faster when holding an item in a current
- D7 - Pre-item cutscene is a little more polished
- D7 - Boss land portion is more aggressive, add some attack variations per phase
- D7 - Boss land portion hp bumped up by 20
- D7 - Boss pre cutscene more sfx added
- D7 - Boss add explosions when swapping phases
- Post D7 - Add some crewvement in the cutscene
- D8 - The d7 item now destroys floating barrels
- D8 - Fix z-fighting with the sweeper
- D8 - The almost but not quite miniboss has some sfx, destroys additional enemies on defeat

Fixes
- Dialogue - fix answer box long line anchoring bug
- Fishing - Fix the angler lantern bug
- Overworld - Fix vilta potion Z-fighting in certain scenarios
- Overworld - Hopefully fix a weird issue with screen artifacting and pausing
- D7 - Fix bug with holding an item in a current
- D8 - Fix the chonky ship teleporting bug

More from Draco and the Seven Scales Playtest

Other announcements

All news
Game update14 Sep 20261.0.1.0Changes - Overworld - Repeat siren comb turn in now much quicker - Pre D8 - Fish marker map now purchasable at jaundice's cabin - Pre D8 - Siren comb marker map now purchasable at the siren cove - Pre D8 - The well sfx now only plays in that room - All items achievement now includes all quest items Fixes - Fix bug with items where you hold down the button not letting you jumpGame update12 Sep 20261.0.0.0!!!!!Changes - Fishing - Add a visual timer for minigames that have a timer - Fishing - Final fish - States behave better when missed - Overworld - Vilta questline has some better cutscenes - D3 - Add some missing SFX to the egg / miniboss - D5 Item / blacksmith quest item - Now activates automically on input hold - D7 - Add some waterfall particles - D8 - Final Boss - Increase explosion speed and f…Game update9 Sep 20260.9.17.0Changes - D6 - Tile updates to the first vision pole room - D6 - Revamp of a red room - D6 - Add some extra burnable ships so the player swaps weapons earlier - D6 - Clean up some old tiles - D6 - Adjust multi-enemy land encounter so the player doesnt immediately take damage - D6 - Add a new enemy encounter - D6 - Add trash particles - D6 - Add SFX for messing up a 4 switch puzzle - D6 - Geyser…