NGC-404: Fractured Sector
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | NGC-404 Ship Redesigns and Combat Feel Improvements Hello Sector Commanders, This update is focused on something very important to us: making the game easier to read, better to look at, and more satisfying to play. Over the last few weeks, we received a lot of useful community feedback about our ships and combat presentation. We took that feedback seriously and went back to improve several visual parts of NGC-404: Fractured Sector. Reworked Ship… | — | |
| Game update | Trailer "Survive the Sector" New NGC-404:Fractured Sector trailer is ready. This trailer shows the early-game loop: spawn, explore, trade, travel through the galaxy map, switch into pilot mode, fight, answer distress signals, and other player in multiplayer. | — | |
| Game update | A brief gameplay preview of the DN-80 Battleship The DN-80 Battleship equipped with dual heavy cannons. Watch as it unleashes devastating volleys capable of tearing through enemy ships and overwhelming their defenses. A small preview of one of the heaviest warships currently available in NGC-404: Fractured Sector. | — | |
| Community | NGC-404 Directional Shields, Ship Management and a New Name Hello Sector Commanders, Before we dive into this update, we have some exciting news to share. NGC-404 Becomes NGC-404: Fractured Sector We're pleased to announce a small rebrand. As development has progressed, we've felt that the original title, while unique, didn't fully communicate the setting and themes of the game to new players. To better reflect the universe we're building, NGC-404 is no… | — | |
| Community | NGC-404 From One Health Bar to a Ship That Comes Apart Hello Sector Commanders, This week we've been working on one of the biggest combat overhauls so far: replacing the old single HP bar system with a sectional damage model. The Old System: One Number Previously, every ship had a single health pool. A hit anywhere on the ship reduced that number. When it reached zero, the ship exploded. It was simple and reliable, but it also meant: · A shot to th… | — | |
| Community | NGC-404 Multiplayer, Missions & Combat Systems Hello Sector Commanders, This update focused heavily on multiplayer foundations, long-term gameplay systems, and major combat mechanics. A lot of work also went into UI refactors, travel systems, and overall game structure behind the scenes. Multiplayer & Online Multiplayer support has taken a major step forward. Steam Integration · Added Steam integration · Steam lobbies are now fully function… | — | |
| Community | NGC-404 Sound System, Death Animations & Plunder Mechanics Hello Sector Commanders, Since last devblog we focused on improving overall immersion - enhancing sound and animations, and introducing a new planet raiding mechanic. Plunder System Space stations are no longer destroyed outright when defeated. Instead, they become disabled , creating an opportunity for enemies to move in and plunder them. When a station is disabled, you can plunder the planet… | — | |
| Community | NGC-404 Smarter Combat AI & Empire Raids Hello Sector Commanders, This week we focused on improving combat AI and battlefield behavior. Ships now choose tactics more intelligently, coordinate their attacks, and AI empires are capable of launching organized raid fleets. Smarter Ship Combat Behavior Ships have learned to fight more intelligently. Instead of flying directly toward the enemy, ships now adapt their behavior depending on th… | — | |
| Community | NGC-404 Combat Clarity & Fleet Movement Improvements Hello Sector Commanders, It’s been one week since we launched our Steam page, and we’d like to share some of the improvements we’ve been working on recently. Turret Firing Arc Visualization Overhaul Until now, turret range and rotation were represented by a very basic visual. It was functional - but not precise enough. It was time to improve it. Now, when you select a ship, a transparent blue f… | — | |
| Community | NGC-404 is Now on Steam After months of internal development and iteration, the project has reached a stage where it makes sense to open it up publicly. The store page is live, and development will continue with community visibility. The game combines: · A fully simulated economy · Procedural sector generation with seeds · Tactical 2D fleet combat · Logistics-based warfare · Colony development · Multiplayer with hot j… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.