Procedurally generated sector, real-time battles, trading resources, managing colonies. Additional ships can operate under hybrid AI orders, so the game can grow beyond the fleet you personally control.
Since our previous trailer, we’ve reworked the combat presentation with new impact VFX, stronger explosions, camera shake, and moving weapon barrels.
Trailer:
We’d love to hear what you think about the new presentation and whether the trailer clearly communicates what kind of game we’re building.