Hunter's Hand Demo
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | The Gathering Dark v0.15 Live! This one's a shorter stretch than usual, about six days since the last post, so it's mostly shop and feel work plus one bigger system change under the hood. The shop got a major pass. There's now a reroll button under the shop title, gold cost starts at 50 and goes up 50 each time you reroll in a visit, and it plays out with a fancy animation: the current wares get swept off the table with a ra… | 23266906 | |
| In-game event | Menagerie pets, a rebuilt Essence Altar, and a pile of juice v.0.14.1 Menagerie pets, a rebuilt Essence Altar, and a pile of juice Been heads-down since the last post re-working a lot of the scenes, so here's everything that landed in the meantime. The Menagerie pet system got its first real pass: seven pets - Bird of Prey, Dino Raptor, Drake, Eldritch Squid, Fennec Fox, Hunting Hound, Snow Leopard - each with a base card plus two upgrade tiers (two card options… | 23266906 | |
| In-game event | Soul's Reckoning v0.14.0 Live! This is a big one, combining a couple of weeks I didn't get a chance to post about, so there's a lot here. The mountain biome now has an actual roster: 12 base enemies and 5 guardians, all built from scratch, on theme, to spec. Combined with reworked desert and forest guardians and a fully built new boss, that's 27 enemies added or reworked this update, each with its own power, card set, deck,… | 23266906 | |
| In-game event | Eclipse Dawn 0.13.1 - Anointed Subclass, Artefacts, New lore Last devlog I flagged that the Anointed's animations were placeholder while the kit itself was playable. That's done now, full anims and VFX are in, including a batch pass across all 20 of the Anointed's card files so they're wired up consistently rather than one at a time. The bigger change this update is to relics, which aren't called relics anymore, they're Artefacts. Artefacts are now weake… | — | |
| In-game event | Eclipse Dawn - 0.13.0 Live This is probably the biggest internal milestone since the demo launched, meta-progression has been added in a skeletal state, placeholder assets for now, but fully functional. Please feedback your thoughts, it's still in need of a lot of testing. What's new: · The Hometown — There's now a persistent hub scene between runs. This is where meta-progression lives: your unlocks, your blessings, your… | 23266906 | |
| In-game event | THE WHISPERING DREAD V.0.12.1 - Major Update is LIVE The THE WHISPERING DREAD update is now live for Hunter's Hand! If you've been waiting to try the game, now's a good time to jump in. What's new: · The Guardian Subclass - Now fully playable in the demo with completed artwork. Three subclasses are in the game. The Guardian plays differently to the Stormguard and the Martyr with a more measured, defensive pressure style. Worth trying if you've be… | 23266906 | |
| Game update | Visual Polish, Threat Tooltips, and a Complete Difficulty Overhaul v.0.12.0 It's been a busy few weeks. Most of the work this sprint was polish and systems I'd been putting off, VFX that were half-finished, animations that existed but weren't wired up, and the difficulty system which had been sitting at 5 levels for way too long. Here's everything that changed: Changes · Re-added blood spatter VFX, and added new armour sparks on hurt and block animations for both playe… | 22342616 | |
| In-game event | Crimson Bloom - Major Update is LIVE The Crimson Bloom Update is now live for Hunter's Hand! If you've been waiting to try the game, now's a good time to jump in. What's new: · The Martyr subclass - Built entirely around sacrifice. Spend HP to deal damage. Break yourself to break the run. High risk, devastating ceiling. · 20 new cards - Including Sacrificial Icon and Grim Resolve, designed around the Martyr's playstyle but usable… | 22342616 | |
| In-game event | The Martyr arrives. Here's everything in the update. Time for the first new subclass reveal! New Class: The Martyr A class built around sacrifice . Spend your own health. Break your own body to break your enemies. If you've been playing the demo you've already seen a glimpse, the next update fully delivers on the concept. Here's a teaser of some of the new cards coming (subject to balance changes!): Abyssal Guard If Fading: Gain 10 DEF for each r… | — | |
| Community | Something is coming. Something stirs in Hunter's Hand. The Crimson Bloom is spreading. A new way to play is close... A new place to die in is closer than you think. That's all for now. | — | |
| In-game event | Threat System Overhaul & UI Refinements – Patch 0.11.2 Thanks again to everyone playing the demo and sharing feedback, it’s been incredibly helpful in shaping both the direction and feel of the game! This week’s update focuses on a major overhaul of the Threat system , alongside UI refinements, new gameplay interactions, and general polish. A lot of this work lays the foundation for future content, with Threat now becoming a much more central and r… | — | |
| In-game event | Big Visual Upgrade + Desert Biome Tease - Patch 0.11.1 Thanks again to everyone who’s been playing the demo and sharing feedback! It’s been incredibly helpful in shaping the direction of the game and tracking down issues. This update mainly focused on visual improvements, battle presentation, and continuing to stabilise systems after recent refactors. A lot of work also went into improving animation quality and performance across the board. What’s… | 22342616 | |
| Game update | Patch 0.10.14 - UI Polish, System Fixes & Gameplay Improvements Thanks again to everyone who’s been playing the demo and sharing feedback, it’s been incredibly helpful in tracking down issues and improving the overall experience. This week focused heavily on bug fixing, UI clarity, and tightening up some of the core systems. A lot of underlying issues came from recent refactors, so a good portion of time was spent stabilising those changes and making sure e… | — | |
| Game update | Patch 0.10.13 - Thanks for the feedback! Weekly Devlog – UI Improvements, New Mechanics & Major Fixes Thanks everyone for the feedback over this past week! I've been frantically trying to improve the experience, and have squashed as many bugs as I can in the first week of the demo go-live. There's likely still more that I haven't even encountered yet in my testing, so please send me bug reports if you come across anything! (There's no… | — | |
| News | Hunter’s Hand Demo Now Live Hunter’s Hand Demo Now Live! You can now play the opening region of the game and face the first Ancient. Hunter’s Hand is a turn-based tactical roguelike deckbuilder where every card sequence matters. Build your deck, follow branching paths across a corrupted land, and manage rising Threat as you hunt — or are hunted. The demo includes: • Opening biome • 1 playable class • A limited card and re… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.