Time for the first new subclass reveal!
New Class: The Martyr
A class built around sacrifice. Spend your own health. Break your own body to break your enemies.
If you've been playing the demo you've already seen a glimpse, the next update fully delivers on the concept.
Here's a teaser of some of the new cards coming (subject to balance changes!):
Abyssal Guard
If Fading: Gain 10 DEF for each round passed. Tenuous
Doom's Defense
If Moribund: Gain +10 DEF & 1 Spectral.
Faith's Bastion
If Fading: Gain +15 DEF.
Grim Resolve
If Fading: Gain +5 DEF.
Hope's Beacon
Heal 5 HP. If Fading: Heal an additional 10 HP.
Resolute Defense
If Fading: Gain +10 DEF.
Shield of Faith
If Wounded: +5 Def.
Avenging Blow
If Healthy: Lose 10 HP. If you have less HP than target, this card has 2 x ATK.
Dark Reckoning
If Fading: ATK x 2
Echo of Pain
ATK = HP lost last turn.
Frenzied Assault
Gain 5 Bleed.If Fading: +15 ATK
Martyred Strike
If Wounded: +10 ATK.
Painful Strike
If Healthy: Lose 10 HP. If Moribund: Deal +20 ATK.
Revenge
If Wounded: +5 ATK for each HP lost last turn.
Sacrificial Icon
Lose 10 HP. If Fading: -20 HP to all enemies.
Spiteful Reckoning
If Fading: +15 ATK
Crimson Zeal
If Moribund: Deal 10 ATK & Gain 10 DEF this & next turn.
Dark Renewal
Heal for 25% of missing HP. If Fading: Draw 2. Tenuous.
Resolute Resolve
Heal 10 HP. If Fading: +10 DEF.
Vigorous Strike
Gain 5 Bleed. If Fading: Gain +15 ATK & Draw 1.
Development has now begun on an exciting new addition, coming in the full release:
New Biome: The Desert
A new place to die.
New enemies. New hazards. The Bloom won't stop at the treeline.
What else is in the update:
• UI improvements (several quality of life changes you've been asking about)
This is the biggest single update Hunter's Hand has received. It changes how the game feels to play, not just more content, but a new lens to look at every run through.
The update drops in two days. Wishlist now to get notified the moment it's live.
Dan