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Hunter's Hand DemoEventsHunter’s Hand Demo Now Live
News

Hunter’s Hand Demo Now Live

Hunter's Hand Demo · published 12 Mar 2026, 12:54 UTC

All eventsPlayers around this dateRead on Steam

Hunter’s Hand Demo Now Live!

You can now play the opening region of the game and face the first Ancient.

Hunter’s Hand is a turn-based tactical roguelike deckbuilder where every card sequence matters. Build your deck, follow branching paths across a corrupted land, and manage rising Threat as you hunt — or are hunted.

The demo includes:
• Opening biome
• 1 playable class
• A limited card and relic pool
• The first Ancient encounter
• Runs around 15-45 minutes

If you enjoy the demo, wishlisting the full game helps a lot and lets you follow development.

Thanks for taking the first steps into the hunt.

Trailer:


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In-game event31 Aug 2026The Rite of Sharpening v0.16 - Essence overhaul & Forest enemy reworkIt's been a heavy few weeks of mostly-invisible work. A forest playtest threw up a long list of things that were broken, and most of this update is me working through that list. The one of the biggest fixes was the Ancient reveal , the cinematic where an Ancient wakes up and marches onto the map. It turned out the roll that triggers it never actually fired in a normal run (three separate bugs s…Community30 Aug 2026The Rite of Sharpening v0.16 TeaserThreat used to be a number ticking up in the corner. Now the dark moves with it, the edges of the screen pull inward, the light thins, and past a certain point the map drops into full eclipse. When it lifts, the biome's Ancient has dragged itself onto the path. And it's marching toward you. You do not want to still be there when it arrives. Full patch notes 31/08/26 .In-game event14 Aug 2026The Gathering Dark v0.15.1 - Enemy re-works & big visual update!Two weeks of mostly forest-biome and combat-feel work. The headline is the battle visuals rework finally landing on main; new impact camera work, scene lighting, and an enemy death crescendo, alongside a real pass on making the forest enemies feel distinct from each other instead of reading as the same fight in different skins. Also fixed a genuinely embarrassing bug: enemy AI was drawing from…