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Hunter's Hand DemoEventsPatch 0.10.13 - Thanks for the feedback!
Game update

Patch 0.10.13 - Thanks for the feedback!

Hunter's Hand Demo · published 20 Mar 2026, 15:39 UTC

All eventsPlayers around this dateRead on Steam

Weekly Devlog – UI Improvements, New Mechanics & Major Fixes

Thanks everyone for the feedback over this past week! I've been frantically trying to improve the experience, and have squashed as many bugs as I can in the first week of the demo go-live. There's likely still more that I haven't even encountered yet in my testing, so please send me bug reports if you come across anything! (There's now a button in game in a few places, most accessible being the pause menu)

Anyway, this past week has been a productive one for Hunter’s Hand, with a mix of gameplay improvements, bug fixes, and balance adjustments. Here’s everything that’s new:


Changes & Improvements

  • Status UI now displays both stacks and duration simultaneously (when applicable).

  • Status icons now flash white on activation for clearer feedback.

  • Fury now spawns a card at the start of each turn that deals damage equal to its stacks.

  • Added a temporary animation for Oathwrought (Black deck).

  • Guardian portraits have been reintroduced.

  • Shock now expires at the end of the round instead of the start of the turn.

  • Added a reusable Lore Label component across all scenes.

  • The Shop now includes 1 random item at 50% off.

  • Added pop-up tutorial menus for the map and battle scenes with short instructions.

  • Implemented a tutorial overlay system with expandable panels for future scenes.

  • Reintroduced card hover rotation for both player and enemy cards, based on mouse position (with previous issues now resolved).


Bug Fixes

  • Fixed end-of-round statuses (Poison, Regen, etc.) not triggering properly.

  • Fixed Poison ticking twice.

  • Resolved editor issues by disabling tool scripts and updating card.gd.

  • Fixed infinite recursion caused by the enemy scene loading card.gd.

  • Corrected logic for cards that check enemy cards and status effects.

  • Shop sale item now displays correctly.

  • Fixed broken card tooltips and improved enemy card update frequency.


Balance Changes

  • Increased Guardian & Ancient HP to make them more durable based on playtesting.


I’m really excited about these updates and how they improve the overall experience. If you get a chance to try them out, I’d love to hear your feedback!

👉 Check out the game on Steam and wishlist if you haven't already!:


What’s Next?

More polish, deeper balance tuning, and continued expansion of core systems are on the way.

Stay tuned!

Dan

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