KAGE
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DEVLOG #20 Hello everyone! Today we have a milestone — our twentieth devlog! Thank you for staying with us all this time and for believing in us! We promise, it's only going to get better from here! Today, we'd like to share an internal aspect of the game with you — a small but crucial detail: the main menu! We tried to make it as intuitive as possible, without any unnecessary buttons, so you won't have t… | — | |
| Community | DEVLOG #19 Hello everyone! It's already our nineteenth devlog, and we just realized that across all our updates, we haven't shown you what playing with a friend looks like yet! We recorded a short video for you: You and your friends will be able to attack crowds of mobs together, explore territories, or simply ride mounts across the locations. Perfect! The next topic for today is the announcement of the s… | — | |
| Community | DEVLOG #18 Hello everyone! Eighteenth devlog and after the previous episode, our Discord was boiling with discussions about characters and their abilities. We couldn't ignore it and decided to make you happy with a NEW CHARACTER!!! Meet: This time, we tried to take into account the requests of many players, and also immediately show you what unique ability this guy will have! But the main question arose..… | — | |
| Community | DEVLOG #17 Hello everyone! Welcome to our seventeenth devlog! With each new post, we’re revealing more and more of the special things waiting for you. In previous updates, we’ve talked about skills and bosses, showed you blockouts of locations and dungeons along with their final looks, and introduced characters and mobs. Last time, we received an insane amount of feedback on the female characters of KAGE,… | — | |
| Esports | Closed Playtest for Tiny Ramen Shop Hey everyone! For everyone waiting for KAGE, we've got something to keep you busy! Today we have a special reason to celebrate. We are expanding our publishing horizons, and right now the Closed Playtest for our new project Tiny Ramen Shop has officially started! This is an incredibly cozy simulator where you can open your own atmospheric ramen shop. Cook the perfect noodles, decorate your plac… | — | |
| Community | DEVLOG #16 Hey everyone! In the last devlog, we showed you an incredible new location and received a lot of positive feedback. Thank you so much for your support! Today, we want to introduce the characters you'll be playing as to explore the world of KAGE. Meet Meilin and Rin! These are girls of extraordinary beauty and agility, yet each has her own unique personality and special skills. Our team is worki… | — | |
| Community | DEVLOG #15 Hey everyone! Fifteenth devlog. Today we're showing you something our team put a lot of heart into. A Brand New Dungeon This is a unique location. Big. Very big. With obvious paths and not-so-obvious ones: tunnels, underground passages, multiple routes, and hidden corners. And it's alive. Things are happening down there. Enemies roam, paths twist, surprises wait around every corner. In the vide… | — | |
| Community | DEVLOG #14 Hey everyone! Fourteenth devlog. Today we're looking back at something we showed you a while ago. Remember the Cave from Devlog #4? Back then, it was just a lifeless cave. Bare walls, rough sketches of where things might go. A blockout, nothing more. Now it's a full dungeon. Everything is in place, from enemy banners to wooden plank paths. We want to show you just how deep we go with the landsc… | — | |
| Community | DEVLOG #13 Hey everyone! Thirteenth devlog. We're slowly getting closer to showing you the finished game. But today: a place not everyone will dare to visit. Enemy Camp For the Bold and the Brave This is where the enemies gather. A real hotspot for those who live for combat. And right in the middle a grand arena. The dwelling place of an elite enemy. Just imagining the fight that's waiting for us there gi… | — | |
| Community | DEVLOG #12 Hey everyone Twelfth devlog. Today we're showing you something that's been taking a lot of work, but it's one of those things that makes everything click. Equipment Menu We're talking about the equipment menu. It's simple, clean, and easy to use. You pick the right gear for each part of your body, grab a weapon that feels right, and choose the abilities you want to bring into battle. We've put… | — | |
| Community | DEVLOG #11 Hey everyone! Eleventh devlog. Today we want to show you something that doesn't always get the spotlight, but it's what makes the world feel real. How Rocks and Cliffs Come to Life We decided to walk you through the process of creating landscapes starting with the rocks and cliffs. Sure, we could have painted them in one layer and called it a day. But it wouldn't look nearly as rich. And we wan… | — | |
| Esports | Flower Tower Demo Is Out Now Hey everyone! We know you're excited about KAGE. So are we. But while we keep working hard on the game, we wanted to give you something else, something completely different.. Flower Tower is our new relaxing incremental game about a garden that grows all by itself. Plant flowers, they bloom and bring you income. Hire hardworking gnomes to take care of the garden and automate the work. Attract b… | — | |
| Community | DEVLOG #10 Hey everyone! Tenth devlog. Double digits. And we've got a lot to share today: new location, new music, and the name of our fluffy little menace. New Location: A Walk Through the Cemetery On their journey, players will now be able to come across a cemetery and even take a walk through it, soaking in the dark atmosphere and, at the same time, some pretty gorgeous views. Because if there's one th… | — | |
| Community | DEVLOG #9 Hey everyone! Ninth devlog already. Today we're showing something a little calmer. A place to maybe catch your breath. A Roadside Tavern We're working on small places around the map. Little spots with their own mood, their own purpose. Here's one of them. A small roadside tavern with a friendly NPC who can give you quests. You can walk around the territory, talk to the NPC, and just enjoy the v… | — | |
| Community | DEVLOG #8 Hey everyone! Eighth devlog already. Spring is ending, so we're sending it off with something special. Meet the New Boss Let us introduce you to a new boss the team just finished. Fast. Agile. Looks like a cute little animal at first glance. But then... watch the aggression. Watch the attack style. This little thing means business. Take a look: What Fighting Style Is This? Here's where you come… | — | |
| Community | DEVLOG #7 Hey everyone! Seventh devlog already. Today we want to share some news about the location we've been showing you in previous episodes, plus a closer look at enemy hitboxes and how combat is getting more precise. Remember those early glimpses? The place is finally taking its final form. Here's the plan: The first location will be split into several biomes - different zones, each with its own loo… | — | |
| Community | DEVLOG #6 Hey everyone! Sixth devlog already. Time to talk about something many of you have been asking about: mounts . This motorcycle rides? Last devlog we showed you the bike model. Now it actually rides. We've been working on the handling, the movement, added proper shadows, wheel rotation, steering animations, and the character finally sits on it like a normal person instead of just floating nearby.… | — | |
| Community | DEVLOG #5 Hello everyone! Fifth devlog already. Time flies when you're busy building worlds. In this devlog, we’d like to take you a bit behind the scenes and share some of the work that’s been happening recently: Equipment Menu (UI) We’ve been working on the equipment menu, where you can manage your character’s gear and build. This is the place where you choose what to wear, what to equip and how your c… | — | |
| Community | KAGE Merch is here! Hey hey hey everyone! We have something a little different to share today. Not a devlog, something you can actually wear. KAGE now has its very first official merch, and you can be among the first to get it. Wear it, gift it to friends and loved ones, and be part of KAGE before it even begins. (this is only a glimpse of what’s available) 🛍 Check out the store The first drop is limited, so if y… | — | |
| Community | DEVLOG #4 Hello everyone! This week, we’re excited to show you what the team has been working on! We’ve introduced a new tool for creating abilities and it opens up a lot of possibilities. With it, we can experiment and combine different techniques in unexpected ways. For example, combining an Ice Spike with a Fireball can result in something entirely new like a fiery spike or an icy projectile. This is… | — | |
| Community | DEVLOG #3 Hello everyone! First of all - thank you again for being here. Your energy keeps pushing us forward. And this week… we’ve been busy. We've been putting serious work into boss fights. In the beginning, our bosses were basically big enemies with flashy moves - tough, but a bit unpredictable to death. Now? We've added attack indicators. That means you can actually see what kind of hit is coming -… | — | |
| Community | Thank you for 100,000 wishlists! Hello everyone! It feels like just yesterday we launched the KAGE Steam page, and today we’ve already crossed 100,000 wishlists… truly incredible. This milestone wouldn’t be possible without your support. Thank you for believing in us, following the project and being part of this journey. You’re amazing ━━━━━━━━━━━━━━━━━━━ Right now, we’re fully focused on improving the game and making each bui… | — | |
| Community | DEVLOG #2 Hello everyone! First of all - thank you. We’ve seen your messages, ideas and suggestions, and it honestly means a lot to us. The energy around KAGE has been incredible, and we really appreciate how involved you’ve been Some of your suggestions are wild, and we love that! A lot of your ideas are inspiring, and they help us better understand what kind of experience you want from the game. ━━━━━━… | — | |
| Community | DEVLOG #1 Hello everyone! This is our very first devlog, and we’re excited to finally share a bit of what we’ve been working on in KAGE We’ll be using these posts to show our progress, talk about development, and give you a closer look at how the game is taking shape. ━━━━━━━━━━━━━━━━━━━ Movement Lately, a lot of attention has been on movement. The goal is to make it feel fast, responsive and fluid. Wall… | — | |
| Community | KAGE Dev Q&A — Answers Hello everyone! Thank you for all your questions - we’ve collected some of the most common ones and answered them below. ❓ Q : Will there be a roadmap besides devlogs? ❗ A : A roadmap will be shared after release with update plans. Until then, we’ll continue posting devlogs. ❓ Q : When is the release? What about playtests? ❗ A : A playtest is planned for summer, we’ll open applications, so don’… | — | |
| Community | KAGE Discord Server is Now Live 👋 Hello everyone You asked - we made it happen. Our official KAGE Discord server is now open. This is where you can follow the development of the game, see behind-the-scenes moments, and connect with other players. If you’re interested in how KAGE is taking shape, you’re in the right place. Join us here: See you there 👹 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.