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KAGENewsDEVLOG #21
Community

DEVLOG #21

KAGE · published 27 Aug 2026, 16:44 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! Today we have a new, twenty-first devlog! And in it, we will finally tell you about a couple of our characters' unique abilities!

These abilities are tied directly to the heroes. This means that when you choose a character, they already come with this innate, fixed skill. These skills are the defining features of our characters. This will help you prioritize in advance what kind of build you want to create and what conditional "class" you want to play. Or, you can completely ignore this aspect and pick a character just for their looks (and we'll have plenty of options to suit any taste!).

We showed how it looks in-game in this video:

And now, a bit more detail about each:

Smoke Bomb

Our ninja's skill makes perfect sense. This smoke bomb has several features at once: it blinds enemies, allowing you to safely escape the attack zone, and also deals additional area-of-effect damage. When you upgrade this skill, you'll also slow your enemies down!

Energy Beam

This beam might look like a stream of water, but it's not as harmless as it seems! It's a powerful stream of energy and a fantastic long-range weapon. It's capable of wiping out a small group of medium enemies or an entire camp filled with medium-to-large foes. Thanks to the beam's long range, you can deal massive damage without worrying about your own health!

Which of these abilities would you choose right now? Maybe you have your own idea for a unique ability? As always, we’ll gladly read your comments, but for now, that's it.

Thank you for staying with us! We really appreciate it!

See you in the next devlog!

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