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KAGENewsDEVLOG #2
Community

DEVLOG #2

KAGE · published 9 Apr 2026, 13:51 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

First of all - thank you.

We’ve seen your messages, ideas and suggestions, and it honestly means a lot to us. The energy around KAGE has been incredible, and we really appreciate how involved you’ve been

Some of your suggestions are wild, and we love that!

A lot of your ideas are inspiring, and they help us better understand what kind of experience you want from the game.

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Combat & Abilities

Right now, our main focus is combat, how it feels, how it flows, and how different abilities come together in gameplay.

We’re working on a variety of techniques, experimenting with different styles and interactions:

• Ice Spike - a sharp, direct ability for quick and precise attacks

• Clones - creating copies to support your playstyle and open up new possibilities

• Fireball - a classic, but powerful ranged attack with strong impact

The goal is to make abilities feel distinct, flexible and fun to combine.

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Weapons

We’re also actively working on different weapon types, each offering its own way to approach combat:

• Katana - fast, precise and focused on close-range combat

• Karate - pure hand-to-hand fighting, relying on timing, movement and control

• Scythe - wider swings and more control over space

• Bow - focused on ranged combat, now with improved aiming, including a camera lift for better visibility

Each weapon is being designed to support different playstyles and give players freedom in how they fight.

Everything is still a work in progress, and we continue testing and refining systems as we go.

We’re excited to show you more soon, there’s a lot coming

Thank you for being here and supporting KAGE!

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