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KAGENewsDEVLOG #3
Community

DEVLOG #3

KAGE · published 16 Apr 2026, 13:12 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

First of all - thank you again for being here. Your energy keeps pushing us forward. And this week… we’ve been busy.

We've been putting serious work into boss fights.

In the beginning, our bosses were basically big enemies with flashy moves - tough, but a bit unpredictable to death.
Now? We've added attack indicators.

That means you can actually see what kind of hit is coming - a heavy slam, a dash, magic attacks, and react in time. Dodge, parry, or just make a clever escape.


And here's the spicy part:

After you kill a boss… you don't just move on. You get a chance to seal their technique. And if you pull it off? That move is yours now. Use it against other enemies. Turn their own bullshit against them.

Yeah. We like that one too!

New locations

We're also working on a bunch of new maps. Some are fast and tight, some are wide open. We tried to make something for everyone, even the picky players

The video below shows one of the new areas we're currently working on. Still in development, but you'll get the idea.


What's next?

Can't say too much yet, but… mounts. And something that lets you build your own techniques in pretty wild ways.

That's all for now. More details in the next devlog

Thanks for being here with us!

More soon 👹

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