Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KAGENewsDEVLOG #15
Community

DEVLOG #15

KAGE · published 16 Jul 2026, 17:34 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Fifteenth devlog. Today we're showing you something our team put a lot of heart into.



A Brand New Dungeon

This is a unique location. Big. Very big. With obvious paths and not-so-obvious ones: tunnels, underground passages, multiple routes, and hidden corners.

And it's alive. Things are happening down there. Enemies roam, paths twist, surprises wait around every corner.

In the video below, we tried to show you what's waiting for you:

Unexpected encounters, mobs that catch you off guard. wandering through corridors that feel endless, and, of course, worthy loot for those who dig deep enough!


And look closely, you'll notice beacon hints scattered around. They're there to guide you. One points toward a resting spot. Another leads to rare loot. And where there's rare loot... there's usually a tough boss nearby.

We really wanted to capture the feel of this place. Not just another dungeon, but a world beneath the surface.

Let us know what you think.

See you in the next devlog!

More from KAGE

Other announcements

All news
Community10 Sep 2026DEVLOG #23Hello everyone! Welcome to our twenty-third devlog! Today we are incredibly excited to tell you about our new characters and their unique super abilities. You definitely haven't seen anything like this yet! Let's start with Rock Lee . When he uses his ability, he opens the inner "gates" and becomes enveloped in a fierce, glowing green aura of pure energy. His attack speed and damage skyrocket t…Community3 Sep 2026DEVLOG #22Hello everyone! Welcome to our twenty-second devlog! In this update, we are showing you our two new characters and their abilities! Sasuke's Chidori coats his arm in lightning and makes a dash toward the enemy, piercing them. The target is stunned. If it's a kill, the dash charge is refunded. At Lvl 2+, the lightning chains to nearby enemies. Luffy's Gum-Gum Gatling unleashes a barrage of stret…Community27 Aug 2026DEVLOG #21Hello everyone! Today we have a new, twenty-first devlog! And in it, we will finally tell you about a couple of our characters' unique abilities! These abilities are tied directly to the heroes. This means that when you choose a character, they already come with this innate, fixed skill. These skills are the defining features of our characters. This will help you prioritize in advance what kind…