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KAGENewsDEVLOG #5
Community

DEVLOG #5

KAGE · published 30 Apr 2026, 13:42 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Fifth devlog already. Time flies when you're busy building worlds.
In this devlog, we’d like to take you a bit behind the scenes and share some of the work that’s been happening recently:

Equipment Menu (UI)

We’ve been working on the equipment menu, where you can manage your character’s gear and build.

This is the place where you choose what to wear, what to equip and how your character is set up for different situations.

The goal is to keep it intuitive and easy to use, while still giving you flexibility in how you build your character.

Two screenshots below so you can see for yourself:


Progression

We’ve also been working on how player progression is represented.

Levels are now visually tied to banners, each with its own color and tier.

These banners will appear in the player interface, showing your current level at a glance.



Locations

And of course, we’re continuing to expand the world.

Beyond open areas, we’re now working on dungeons, caves and hidden locations that players can discover while exploring.

Here’s an early blockout example of one of these places:


Everything is still a work in progress, and we’ll keep refining these systems as development continues.

Thank you for supporting KAGE!

See you in the next devlog

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