Starship Command: Orion Spur Demo
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Major SCOS Patch Deployed The SCOS team (Dustin, Brian, Nyx and myself) have been working hard for the last few weeks on bug fixes and implementing QOL improvements based on player feedback. Here’s a short list of what’s been done so far: · Performance improvements from improved occlusion culling · Hardware warning added to the main menu · Improvements made to how hardware is scored (and therefore initial settings are d… | — | |
| In-game event | SCOS - Minor Update + What's Incoming Commanders, On behalf of the entire SCOS team, I want to express how grateful we are that you’ve been playing our alpha demo. We know there’s still a way to go, and your feedback (and logs) have been vital in giving our Unity developer (Snifheim) the data he needs to hunt down and fix bugs. We’re also aware of a number of bugs that are annoying rather than game-breaking, as well as feedback on… | — | |
| News | SCOS DEMO RELEASED! The CSV Leonidas is Ready for Command Commanders, the Starship Command: Orion Spur demo is now live. If you’ve been following our development process, thank you for your patience. If you’re just finding us, welcome aboard. What You’re Getting A 30-minute single-player campaign preview that introduces you to the CSV Leonidas and her crew, plus full skirmish combat featuring multiple Coalition De… | — | |
| Community | Friday Fleet Dispatch - 2/6/2026 Commander, The week of February 2-6 brought a major milestone as we welcomed our first wave of alpha testers from the community. Mission Development Unity Developer Dustin Weitkunat continued polishing the single-player campaign demo this week, though time was limited due to other duties. He addressed numerous graphical bugs and thanks to this effort, we successfully onboarded 10+ alpha testers… | — | |
| Community | Friday Fleet Dispatch - 1/30/2026 Commander, The week of January 26-30 brought critical bug fixes and successful Steam integration as we continue the final push toward demo release. Mission Development Unity Developer Dustin Weitkunat focused primarily on bug squashing this week after a particularly immersion-disrupting bug made the bridge mode unplayable. He fixed that late last night. Steamworks integration and limited intern… | — | |
| Community | Friday Fleet Dispatch - 1/23/2026 Commander, The week of January 19-23 brought us to the final stretch of campaign demo completion as QA testing and Valve Steamworks integration loom. Mission Development Unity Developer Dustin Weitkunat continued fast-paced efforts finishing Part III of the Campaign Demo while squashing numerous bugs. He’s hopeful to complete this over the weekend, then shift fully to polish and bug-fixing as Q… | — | |
| Community | Friday Fleet Dispatch - 1/9/2026 Commander, The week of January 5th to the 9th brought steady progress on the campaign demo mission implementation as we advance toward completion. Mission Development Unity Developer Dustin Weitkunat maintained progress on the campaign demo mission. Moving into Part II (where players visit the Commanding Officer’s Day Cabin and Conference Room for story-driven scenes), additional code was requi… | — | |
| Community | Friday Fleet Dispatch - 1/02/2026 Commander, The week of December 29, 2025 through January 3, 2026 brought major progress as we push toward external QA testing. Mission Development Unity Developer Dustin Weitkunat continued work on graphics quality for the newly performant build while addressing numerous regressions from the rework. One major change: how we display you on the bridge during combat while showing exterior action s… | — | |
| Community | Friday Fleet Dispatch - 12/26/2025 Commander, Apologies for not posting this sooner - the compressed Christmas week caused a delay in getting our FFD out. The week of December 22-26 delivered the performance gains we’ve been working toward, along with expected challenges from such a major overhaul. Mission Development - The Good News Unity Developer Dustin Weitkunat continued breakneck work on the performance refactor. Thanks to… | — | |
| Community | Friday Fleet Dispatch - 12/19/2025 Commander, The week of December 15-19 perfectly illustrates why we haven’t assigned a firm date to the SCOS demo release. Welcome to game development with a small indie team. The Optimization Cascade What began two weeks ago with Unity Developer Dustin Weitkunat investigating a graphical display bug (random green circles on the bridge) and realizing he could fix it while addressing player feedb… | — | |
| Community | Friday Fleet Dispatch - 12/12/2025 Commander, The week of December 8-12 shifted focus to a critical optimization pass ensuring SCOS reaches the widest possible audience. Player-Driven Decision In response to player feedback from YouTube comments and direct emails, as well as some lighting/texture artifacts discovered during internal testing, we decided to perform an optimization pass aimed at lowering minimum system requirements… | — | |
| Community | Friday Fleet Dispatch - 12/5/2025 Commander, The week of December 1-5 brought steady progress on bridge immersion systems as we march toward demo release. Steam Milestone Last week we went live on Steam with our “Coming Soon” page! We’re incredibly thankful for the thousands of wishlists already secured. Each one means the world to us, and we can’t wait to get the demo into your hands. Mission Development Unity Developer Dustin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.