
Commanders,
On behalf of the entire SCOS team, I want to express how grateful we are that you’ve been playing our alpha demo. We know there’s still a way to go, and your feedback (and logs) have been vital in giving our Unity developer (Snifheim) the data he needs to hunt down and fix bugs. We’re also aware of a number of bugs that are annoying rather than game-breaking, as well as feedback on needed QOL improvements.
We’re hard at work, with all hands on deck!
And while that update bakes, we have pushed out some quick fixes that address the ultra-wide monitor and input issues in the campaign, as well as a fix for a bug that prevented the game from retaining the frame rate limit setting from session to session.
Additionally, while we are going to implement tooltips, a bridge command control map, and better instructions in the campaign’s third mission, in the meantime we’ve produced two video tutorials explaining how the exterior space view and interior bridge command modes work in detail.
Exterior:
Interior:
I hope these are helpful. Our next update is focused on significant performance improvements, especially for Nvidia 3000/2000/1000 series cards. While that’s in progress, if you’re experiencing interior FPS issues, lower the “Window Quality” setting under video settings. It is the number one lever to pull for interior performance right now.
Again, I want to thank everyone who’s played and apologize to those who have had issues. Our goal is to improve SCOS as fast as possible.
We hope you’ll stick with us because the best is still ahead.
v/r
Daniel Gibbs