
The SCOS team (Dustin, Brian, Nyx and myself) have been working hard for the last few weeks on bug fixes and implementing QOL improvements based on player feedback.
Here’s a short list of what’s been done so far:
Performance improvements from improved occlusion culling
Hardware warning added to the main menu
Improvements made to how hardware is scored (and therefore initial settings are decided by the game should be more accurate and result in fewer instances of low FPS gameplay)
Fixed the black square issue appearing on the sun in all maps
Video options confirmation will now close when reverting
Various logic errors fixed in the campaign mission
Contacts list no longer stays open by default in the interior
Control guides updated to include the interior bridge controls – Tactical, Engineering and Comms
Hotkeys added for bridge officer interaction on the bridge
F1 - TAO
F2 - ENG
F3 - NAV
F4 - COMM
F5 - SENS
F6 – XO
Keyboard targeting control added:
B: Next Target
N: Clear Target
Ajax missile tube doors have been found for all scenes including campaign and skirmish
When a player enters space mode from the bridge, autofire/pilot settings are maintained until the player fires weapons or moves the ship manually
The UI now properly displays the player’s ship sensor range
Various interior clipping issues were fixed
You can no longer go down the stairs and get stuck in the machine room
The game ends properly if you’re destroyed in campaign mode
We’re continuing to work on some improved tooltips and tutorial aspects for the third mission and general bugfixes. However, we would like to note that this is the bulk of our planned efforts for the Alpha Demo. In the near future we will start sending the game out to games media/blogs/YouTubers, etc in hopes of gaining support for our Kickstarter which will be upcoming in the near future.
We’d like to thank everyone for their support, feedback and bug-hunting assistance.
We can’t wait to share the full experience with you, and hope you’ll consider giving us some fuel to continue the journey via our Kickstarter.
Daniel Gibbs
SCOS Producer and Military Science Fiction Author