Underkeep Demo
Playing now
4Sampling since 11:24 UTC
100%of peak
All-time peak
49 Sep 2026
Playing now
4Sampling since 11:24 UTC
All-time peak
49 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Steam Next Fest Is Live - Thank You First of all, thank you. The demo may be short, but the impact of your feedback is not. The amount of suggestions, bug reports, and thoughtful discussions over the last week has exceeded our expectations. Being compared to legends like Eye of the Beholder or Lands of Lore means a lot to us, and it certainly raises the bar. We’ll do our best to meet it. We’ve read almost everything (truly), and… | — | |
| Community | The Underkeep Demo Is Live The Underkeep demo is out! Step into the mechanics, atmosphere, and pacing of our upcoming dungeon crawler. Demo Launch – Current State & What’s Coming The demo represents the current state of development. Some elements are still being finalized, including hero portraits, parts of their skill sets, and additional polish. What awaits you? Blood, sweat, and slime! The full game will deliver the r… | — | |
| Community | The Torch Is Lit This February, Underkeep will be part of Steam Next Fest , with a short playable demo . We prepared a small, self-contained adventure designed to give you a focused introduction to the world of Underkeep . The demo lets you step into the dungeon and experience the foundations of the game: · tactical, turn-based combat · grid-based movement and exploration · the atmosphere and pacing we’re aimin… | — | |
| Community | End-of-Year Dev Update Developer Update - Closing Out 2025 The game began as the idea of a single person almost two years ago. Small spark that quickly grew into something much bigger. Soon after, two brave souls dove into the project full-time, building the foundations of what Underkeep would become. Over the past year, the team expanded with several wonderful people who stepped in to help. We are genuinely grateful… | — | |
| Community | News from Underkeep: Classes, Races & Skills Some of you have been asking about how skills and classes will work in Underkeep , and we’re happy to finally share a few concrete details. This is what we are currently planning and working on. Though, as with all things in development, details may still change by the time the game is complete. Races planned: Human, Dwarf, Horemount, Raven, Elk, and Yah-Ti. Each brings its own strengths and we… | — | |
| Community | News from Underkeep: We Have Quests! Old-school dungeon crawlers usually didn’t feature any real quest system, let alone branching dialogue. Most of the time you simply started at point A and had to reach point B. Underkeep , however, is not just a straight corridor. The world is, to a certain degree, open, allowing you to explore locations more freely. And that naturally led us to quests and their completion. It may look easy on… | — | |
| Community | News from Underkeep: Life in the Village Every settlement should feel alive, not just like a backdrop for adventurers. Underkeep takes a step closer to that vision. Villagers now roam the streets, linger by the wells, or wander aimlessly as if burdened by thoughts unspoken. Guards keep a watchful eye, merchants fuss with their wares, and even the idle passerby might glance at you with suspicion or curiosity. They are not merely scener… | — | |
| Community | The dice have spoken… and they say it’s time for an update. Greetings, adventurers, we’d like to share a few news from the depths. The core systems of Underkeep are now in a solid state, and we are preparing for what we have been calling internally our “first real play” - the very first steps into the dungeon. It feels great to finally see the pieces come together in a playable flow. In terms of overall progress, we are approaching the halfway mark of d… | — | |
| Community | Voiceovers - Your opinion matters UPDATE Hey everyone! We just wanted to say a big thank you to all of you who took the time to share your thoughts on the use of AI for voiceovers. We're genuinely glad we opened the conversation. Our team have never used AI and we only considered AI for voiceovers because we don't have the budget for it. And we came to you with it first. The majority of the community has clearly spoken out agai… | — | |
| Community | Summer may have arrived outside… but deep in our dungeon? It’s cold. Very cold. What We’re Working On Summer may have arrived outside, flowers are blooming, birds are singing… but deep in our dungeon? It’s cold. Very cold. And not just because of the lack of sunlight. Lately, the halls have started to attract some particularly ravenous creatures. So while others are off enjoying picnics, we’re down here building traps and prepping fireballs. Monsters Incoming! We’ve commis… | — | |
| Community | Development update: Skills, demo and early access Hello adventurers… gather ‘round, we’ve got an update from the frontlines! What are we working on now? Development is forging ahead - and right now, we're tackling very critical elements. Hero Skills. Balancing the number, making them fun, and ensuring every skill feels meaningful? It's a boss fight of its own. Fun fact : Classic RPGs averaged 7–9 skills per hero – and we’re sticking to that sp… | — | |
| Community | Legends never rest, and neither should you. Let’s be honest - every good dungeon crawl starts the same way: with a locked door, zero context, and a party that looks like it was thrown together by a drunk wizard on a deadline. As we continue digging deeper into the cursed catacombs and haunted mines, it’s time to answer a question many of you have been asking: “ Who the heck am I bringing into this deathtrap with me? ” In the demo, you’ll… | — | |
| Community | Something is lurking in the depths of Underkeep... Greetings, brave adventurers! We know you’ve checking every wall for secret doors while waiting for an update. Fear not! Our two-person party (yes, we’re basically an under-leveled duo lost in the depths of game development) is hard at work crafting new assets and refining the game’s overall design and behavior. There’s still a whole pile of missing essentials - kind of like trying to raid a du… | — | |
| Community | News from the Underkeep! Adventurers, Gather ‘Round! We know you’re eager for news, and trust us—we can hear the clanking of your swords and the impatient tapping of your spellbooks! Development is in full swing, and we're currently crafting the opening location that will set your brave party on a perilous path toward the depths near the fortress of Underkeep . Expect mystery, danger, and plenty of opportunities to reg… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.