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Underkeep Demo›Events›Closer to the Depths
Community

Closer to the Depths

Underkeep Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

We Are Getting There. Almost.

We are slowly approaching the point where we can finally talk about a release date.

Not just yet. But we are getting closer.

A Lot Has Changed Since the Demo

Since Next Fest, Underkeep has grown quite a bit. Not only in content, but also in atmosphere, systems, encounters, and overall identity.

Some parts of the game became darker.

Some stranger.

Some things are better left beneath the surface.

We’ve been expanding the later parts of the game world, including Underkeep Tower, Swamp, Dungeon ruins, Forgotten gardens, and several larger story encounters.

The Mushroom questline from the demo is now part of the full game, altough slightly altered. If you are not familiar with it yet, let’s just say the mushrooms have some... questionable ideas about family.

Combat, Classes, and Progression

  • The Paladin is fully happening, including Zeal-based resource system.

  • We have added race traits to bring more variety to party creation. At the moment, we are not planning direct trait selection, though this may become an option in the future.

  • Ravens are finally beginning to shine with their mutations, and some of them are genuinely absurd. The main purpose of mutations is simply to be fun and unpredictable, so we understand they may occasionally upset dedicated min-maxers. In that case... Ravens may simply not be the right race for you. We still love them.

  • We continue adding more special encounter options and outcomes. Until now, these choices were usually beneficial, but you can no longer assume they are always the safest or “correct” option.

  • We have added three difficulty settings that can be changed during the game. These primarily change combat difficulty. We hope this allows both newcomers and challenge seekers to enjoy the game their own way.

Polish. Then More Polish.

A huge amount of development time has gone into things many of you pointed out after the demo. You can look forward to:

  • UI improvements

  • more sound effects

  • much better combat readability

  • clearer damage feedback during battles

  • multi-monitor support and proper borderless fullscreen mode

  • expanded accessibility settings like options to disable animations, impact sounds, or camera shake etc.

What We Are Working On

  • major story encounters

  • final dungeon sequences

  • late-game events and alternative outcomes

  • visual details and environmental polish

  • the last remaining missing assets and icons

We have also started working on the intro and ending sequences.

Hopefully we are not spoiling too much by revealing that the game will feature multiple endings directly tied to the decisions you make throughout your adventure.

Keep your fingers crossed for us.

Question for the end - would you like more puzzles in the full game, or more combat encounters?

More from Underkeep Demo

Other announcements

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Community21 Jul 2026The Road to ReleaseWe have some exciting news. Underkeep is now playable from beginning to end. The only bad news? For now, only we get to play it. Every major area, dungeon, and story chapter is now in place. While plenty of polishing remains, the entire adventure can finally be played from start to finish. That also means internal beta testing has officially begun. We spend our days doing things that are far le…Community19 Apr 2026Underkeep - News From the DepthsOnce again, thank you to everyone who played the demo during Steam Next Fest and took the time to share your thoughts. The feedback, bug reports, balance suggestions, and discussions on the forums have been incredibly helpful. Of course, not every suggestion can make it into the final game, but your feedback helps us clearly see which topics matter most to the community. Here is a short summary…Community23 Feb 2026Steam Next Fest Is Live - Thank YouFirst of all, thank you. The demo may be short, but the impact of your feedback is not. The amount of suggestions, bug reports, and thoughtful discussions over the last week has exceeded our expectations. Being compared to legends like Eye of the Beholder or Lands of Lore means a lot to us, and it certainly raises the bar. We’ll do our best to meet it. We’ve read almost everything (truly), and…