Ecrazeus Castle Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
27 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v215 Update Small update. · Performance alteration (I don't dare call it a performance boost anymore because it feels like Placebo at this point...) to attack hitboxes (both allies and foes). This seems to be a bit better than after the Bakin 2.6 update, which seems to have added some major lag to each hit. · Timer should immediately freeze upon touching a door now. · Enemies will now vanish immediately up… | — | |
| Game update | v214 Update RPG Developer Bakin 2.6.0.1 update, apparently fixes a bug with map preload crashes. Update is big because it had to redo the meshes / normals due to an unrelated bug fix. | — | |
| Game update | v213 Update An emergency update. · Fixed enemy attacks not landing at all due to the previous update's attempt at optimization. Apologies for the trouble, but v212 scores will need to be wiped from the online leaderboards, especially those arena scores. | 25026102 | |
| Game update | v212 Update An Ecrazeus Castle update has been released. Changes include: · Fixed an issue with performance regarding hitboxes for both player and foes. This should put the hitboxes back into line with how they were prior to the engine update. It might be slightly better than before, but it's hard to tell (especially with the Test Play / Export Build performance discrepancies). As always, if a critical iss… | — | |
| In-game event | v211 Update - Performance Boost? An update for Ecrazeus Castle is now live. Changes include: · Idle performance increase during gameplay. · The cause of this lag was due to the old Ecrazeus (gamejam) attack calculation event sheets still running in the background at all times. · The event of "retrieving stats" does not properly report it's usage to the engine's event processing timing, and there's a bug where it apparently run… | 25012815 | |
| In-game event | v210 Update An Ecrazeus Castle update has been released. Changes include: Boss Rush Minigame (Changes to an existing mode locked behind a secret, Wizampire Dreams. This is not added content. ) · Online leaderboards implemented. · These rank based on clear time. As a result, you can only submit your time if you've beaten all bosses. · Normal Boss Rush and EX Boss Rush have separate rankings. · Leaderboards… | 25007422 | |
| Game update | v203 Update A small update for Ecrazeus Castle has been released. Warning: The patch is over 1GB, but technically the overall install size of the game should be (very) slightly smaller. Changes include: · The game was exported with the fresh off the pan RPG Developer Bakin 2.6 Engine Update. This entails the following: · First time game load times should be shortened (not by a lot in testing), as shaders a… | 24986365 | |
| Game update | v202 Update A small update has been applied. · Improved the registration of stomps on foes. From quick personal testing it shouldn't fail as often as it has previously, but it's (unfortunately) still possible it'll fail, especially on giant sized enemies. Stomps might also (rarely) register twice in some rare instances, but that's in your favor. · Added a very tiny bit of delay to the Bee enemy's attack/re… | — | |
| Game update | v201 Update A small set of bug fixes. Reset your Steam client if the update isn't detected. The game version is now v201. · Attempt at a fix regarding stomping foes to be more consistent. · Fixed a bug which prevented outfit N°7 of Secret Character 1 from being selectable. Also applied a visual fix to said outfit. · Fixed a bug where a string variable box didn't change to the name of a secret character ins… | — | |
| News | Ecrazeus Castle is OUT NOW! Heya! After (just barely) a year of development time, Ecrazeus Castle, my first commercial game release, is now officially available on Steam! Hopefully it'll be worth the short wait, as it was delayed a bit from it's internally planned release of June. By purchasing the full game, you'll experience: · 3 courses filled with unique levels, their unique dungeon, unique bosses, and slight gameplay… | — | |
| Announcement | Releases August 24th, 2026! Heya! I'm pleased to announce that Ecrazeus Castle is releasing on August 24th, 2026! A new trailer was made for the occasion! This ties in with an updated demo. Among the notable updates to the demo in particular: · Pistol-type weapons were added (only Pistol drops in the demo, but if you equip two at once...) · Dodge move added · Default button config on controllers re-arranged (has alternate… | — | |
| Community | The good news, the bad(?) news, and the ugly news. Heya! It's been a few months since the Next Fest demo went live. Apologies for the lack of any real updates (even on X outside of a few text-only tweets) or WiP screenshots, I've been working hard on the game to really record or take screenshots. The good news After a lot of grinding, the game is mostly complete, content wise! A ll the planned content has been implemented. This... doesn't mean… | — | |
| Community | Demo Build 112 (performance) released (last one I promise)! An Ecrazeus Castle Demo update has been released. Changes include: · Migrated most entity spawns of various kinds to a C# function instead of relying on the default RPG Developer Bakin "Generate Event" event. · This should help mitigate some of the performance spikes (not all) when dealing with enemies among other things. · Removed some unused bones from both player characters. · Might help? Bu… | — | |
| Community | Demo Build 111 (performance) released... An Ecrazeus Castle Demo patch has been released. Changes include: · Removed a function to track HP that consumed 10% of the CPU at all times. The performance is starting to get better. On the bright side, Steam Deck and Linux users might want to check out a potential workaround to getting the game running, thanks to LordVysh for the trick: I personally tried it on Steam Deck before this patch,… | — | |
| Community | Demo Build 10 + Post Next Fest An Ecrazeus Castle Demo update has been released. Changes include: · Rooms in the sky now have some pre-spawned enemies, due to player feedback. · The exact positions are based on your starting position in the room. · Not all enemies are spawned for both performance and retaining the spirit of the game reasons. · The lighting in the Tower stage has been adjusted to be nicer to look at. · Fixed… | — | |
| Community | Demo Build 109 (minor performance updates) released! An Ecrazeus Castle demo update has been released. Changes include: · Optimized the background effect on the title screen. It should be slightly less intensive than before on the CPU. · Optimized and changed the method that picked up items and weapons are displayed on the UI. · A weapon type icon will now be shown, instead of the vague sword icon for all weapons. · Optimized the door marker icon… | — | |
| Community | Demo Build 108 (performance update) released! An Ecrazeus Castle Demo has been released. I apologize for all the patches during Next Fest, but this one hopefully helps out. Changes include: · Altered the weapon icon display system, which should actually cement the performance gains from the previous patch (10-15% less CPU usage) · The performance gains from the portrait were immediately negated the instant the weapon icons were loaded in u… | — | |
| Community | Demo Build 107 (more performance boost) released! ...a new Ecrazeus Castle demo build has been uploaded. Changes include: · Improved CPU usage by ~10-15% by changing the way the portrait gets loaded in. · For Bakin users: the party member portrait system causes this for god knows what reason, so I had to substitute it with a simple rectangle with each portrait loaded inside. · This should hopefully improve the framerate and the stability of th… | — | |
| Community | Demo Build 106 (performance boost) released! Alright... a new Ecrazeus Castle Demo update has been uploaded. Changes... include... · Removed 2D CLOUDS THAT WERE CAUSING ADDITIONAL PROCESSING LOAD!!!! · ARGH THOSE ARE ENGINE GENERATED STAMPS WHY ARE THEY SO LAGGY!!!!! · I'll file a report to the engine's developers on the performance issues tied to those, just like I did for the slopes permanently staying in draw memory on export builds on… | — | |
| Community | Demo Build 105 released! An update to the demo for Ecrazeus Castle has been released. Changes include: · In the first room, the timer is now paused until you visit the second room, to put less pressure when starting out. · Strandflame reverted to not having aim assist, as it broke in the previous patch. · The boss' HP has been increased slightly to better accommodate the increased power of the weapons from the previous… | — | |
| Community | French-only bug fixed A small bug fix deletes settings.dat, which forced the game into French. If for some reason, if even after forcing a manual language switch through the top bar Settings -> Change Language, it still doesn't work, double check the files and if you find settings.dat in the data folder of the game installation, delete it. Apologies to everyone who couldn't play the game, or had to become french to… | — | |
| Community | Demo Build 104 released! A new update for Ecrazeus Castle - Demo has been uploaded. Unfortunately it's a bit big (>400MB) due to various behind the scenes work on the game. Changes include: System · Game now boots in Windowed mode by default. · It should be easier to access the language switching from the top bar's Settings -> Change language Magic Staves · Ice Staff, Thunder Staff and Flame Staff have a very generous… | — | |
| Game update | v103 Demo Build Update A new version of the demo has been uploaded. Changes include: Currency & Shop · Coins will now drop from enemies, and give 1♇ for each one collected. · Your money total will also show when you collect a coin, as well as on the pause screen. · The pricing of items in the shop has been increased severely to compensate for coin drops. · The pricing has a tendency to go up if you have more weapons… | — | |
| Game update | v102 Demo Build Update A new version of the demo has been uploaded. Changes include: Optimizations · An attempt has been made to optimize the processing load of enemies and enemy attack hitboxes, to get around an engine flaw with stat alteration events. · An attempt was made to clean up some unused meshes in the Egypt room that might cause some added processing stress. Weapons · The "input delay" when using most Spea… | — | |
| Game update | 101 Demo Build Update Additions: · A 3D Name Entry screen has been added, replacing the older menu based on. · Wizamart Shop now has two visible icons representing the shop sides. · Increased the shopkeeper's movement speed when moving between shops. · For demo purposes, you'll have money (5♇) available from the start, so you don't need to sell too much. · A method to obtain money outside of selling items or weapons… | — | |
| Community | Demo Released! + Q&A Hi visitor! I'm Meringue Rouge, and I'm the developer for the game Ecrazeus Castle. I've just released a demo version of the game that you can try out now, before Steam Next Fest! Here's a Q&A of some questions you might be asking. Q: When's the estimated release date? A: I'm aiming for somewhere around April or May 2026 . Q: What's the estimated price of the game? A: I'm targeting 4.99€ for th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.