
An Ecrazeus Castle update has been released. Changes include:
(Changes to an existing mode locked behind a secret, Wizampire Dreams. This is not added content.)
Online leaderboards implemented.
These rank based on clear time. As a result, you can only submit your time if you've beaten all bosses.
Normal Boss Rush and EX Boss Rush have separate rankings.
Leaderboards can also be viewed from the main menu interface.
Now spawns several attack power-ups between rounds.
Currency added between rounds increases after every round.
Adjusted the shop inventory of weapons: some weapons aren't available anymore, while others have been added to the mode.
Reduced starting health for all bosses. While this is barely noticeable in the normal game, this game mode is more sensitive to the starting HP of the bosses.
Fixed a bug where the NPC that shows up to allow you passage into the EX Boss Rush would be rendered even if the conditions to unlock them were not met (but couldn't be interacted with).
Zodiac effects now stop appearing on the weapons bought in this mode.
Power-up dropping items grant more upgrades.
Removed Soyoat from the store.
The lighting of the shop area changes between boss fights.
Fixed a bug with the Castle's Squatter boss fight that prevented most of their attacks from spawning in EX Boss Rush.
Please note: until someone completes and uploads their EX Boss Rush time, viewing the leaderboards on the main menu will always result in an error. I was supposed to make an entry, but I was shaking when I died to the last boss at like 10% left. I... forgot how intense the EX FInal Bosses could get with limited supplies... ːhauntedhouseeyesː
(or the "you forgot to test this mode again before release after you did all those changes to the game after you implemented the mode because you were too tired and had to go to work" update. Thankfully for me and my shaky reputation, only 0.7% of players unlocked the mode, which requires them to beat both possible final bosses in Expert Course, so the damage wasn't catastrophic... yet.)
Also, the way time is stored could be wrong on the community website, since I'm storing the value as the deltaTime between frames accumulated, and then multiplying the result by 100 and storing it as an int on the steam servers, and the game then chops it down into minutes, seconds and milliseconds.
Fixed a bug where the boss camera lock-on couldn't be toggled on/off versus the final bosses of Expert course.
Yalena damage heavily increased.
Shock-Dancers damage increased.
Christmas Spearit's explosions damage slightly reduced. The damage output from direct hitting the enemy with a present remains unchanged.
Shotgattle damage increased.
Bow damage slightly decreased.
Embarrassingly, one of Secret Character 1's outfits, Outfit 3, was not assigned to any achievements, due to a last minute reshuffling of the rewards that occurred before launch. It has now been added as an additional outfit you get for completing "Rushing to one's death", so that achievement now grants two outfits.
A sanity check has been implemented to force the item, should you have already achieved the achievement previously. This occurs on game boot-up.
The in-game text rewards have not been updated to reflect the plural.
Fixed Hime-Alice's 7th outfit from comically bad physics.
Adjusted some UI elements in the Leaderboards menu and the Game UI.
Fixed some missing strings in non-English languages using English words.
As always, if a critical issue occurs, report to the bug report thread on the discussions board, and revert to a previous version using "Game Versions & Betas" in the game's Steam Settings.
The next update (hopefully) will be attempting (I repeat, attempting) to get the game a bit more optimized.