Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ecrazeus Castle Demo›Events›Demo Build 109 (minor performance updates) released!
Community

Demo Build 109 (minor performance updates) released!

Ecrazeus Castle Demo · published 6 months ago

All eventsPlayers around this dateRead on Steam

An Ecrazeus Castle demo update has been released. Changes include:

  • Optimized the background effect on the title screen. It should be slightly less intensive than before on the CPU.

  • Optimized and changed the method that picked up items and weapons are displayed on the UI.

    • A weapon type icon will now be shown, instead of the vague sword icon for all weapons.

  • Optimized the door marker icon by removing the text distance.

    • It is a regression, but it does save on CPU processing.

  • Fixed an issue where the button key binds weren't properly showing up on the swap weapons / swap items interface.

  • Changed the collision shape of the desert trees and the potted plants in the marble room.

  • Additional behind the scenes changes I might have forgotten.

  • Fixed an issue with the store fronts of the game and the demo being bugged. Thanks to Cris_Kaiju for pointing it out.

If there any issues from this patch, please let me know.

More from Ecrazeus Castle Demo

Other announcements

All events
Ecrazeus Castle DemoGame update5 Sep 2026Demo Version UpdatedAn update for the Demo version of Ecrazeus Castle has been released. Changes include: · The build of the demo has been boosted from a pre-release version to the latest build that the current game has. No new content has been added for the demo, but in essence, here's the differences from the previous versions: · The game's optimization is more reflective of the current version (for better or wo…Community3 Sep 2026Soundtrack Release, Personal Thanks, and the future!Heya! It's been just more than a week since the launch of the game. And good news: the game's profitable! ːsteamthumbsupː Now, it's not selling gangbusters, but it's paid off all the contractor costs (music, announcer and localization), and there's a decent enough profit margin from it, even with purchasing power conversion. Thankfully, I don't have to live off of this, since I've got a IRL job…Ecrazeus Castle DemoGame update3 Sep 2026v216 PatchSmall update. · Fixed a bug with one of the two Expert course final bosses from being locked on with pistols. · Adjusted the level geometry a bit in the second room of Expert course to have the player facing the teleporter after warping through the optional room.