An Ecrazeus Castle demo update has been released. Changes include:
Optimized the background effect on the title screen. It should be slightly less intensive than before on the CPU.
Optimized and changed the method that picked up items and weapons are displayed on the UI.
A weapon type icon will now be shown, instead of the vague sword icon for all weapons.
Optimized the door marker icon by removing the text distance.
It is a regression, but it does save on CPU processing.
Fixed an issue where the button key binds weren't properly showing up on the swap weapons / swap items interface.
Changed the collision shape of the desert trees and the potted plants in the marble room.
Additional behind the scenes changes I might have forgotten.
Fixed an issue with the store fronts of the game and the demo being bugged. Thanks to Cris_Kaiju for pointing it out.
If there any issues from this patch, please let me know.