Age After Age
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Age After Age Joins Ukrainian Games Festival 2026! Hello everyone! We are very happy to announce that Age After Age is participating in Ukrainian Games Festival 2026 ! For us at Farom Studio , being part of an event dedicated to Ukrainian games and the people creating them is something special, and we are excited to welcome you into the world we have been building. Age After Age Is Now Available in Ukrainian Just before the festival, we complet… | — | |
| Community | News! Logistics, Localization, Demo patch #4 and Plans Hello everyone! This update is a pretty big one for us. Over the last few weeks, we've been working not only on the game itself, but also on preparing Age After Age for several upcoming events. Today we finally have a chance to show some of that work, including one of the biggest improvements to the current build - a completely reworked logistics interface and management system. But first, some… | — | |
| Community | Demo patch #3 Another patch for the demo is out. Patch Note Features: · Added a new patronage debt system, allowing players to borrow gold from patrons when they need financial support. · Improved worker management with a new slider and manual number input. · Buildings of the same type are now highlighted during selection and placement, including unfinished buildings. · Added a building counter to the HUD an… | — | |
| Game update | Demo patch #2 Another patch for the demo is out. Patch Note · Added randomized building names, with 125 possible variations for each building. · Added citizen information, including employment, housing, and homelessness status. · Added a hardware benchmark to configure graphics settings automatically. · Improved visual links with new arrow-style indicators and hints that highlight building wagons and buildin… | — | |
| Community | Dev-Blog #10 Feedback and Upgrades. Plan First of all, Thank You for your support We've received multiple reviews and feedback, and for the development for great prohect these are very important. And while most of them are positive, there are some things that we need to attend to. We are closely reading what you are saying on all social networks and have created a scope of work which will take about a month to be fully implemented. Th… | — | |
| Community | DEMO IS OUT AND "What is next?" DEMO IS OUT DEMO PAGE We are happy to announce that our first public demo is live. It is free and will be that way until release. We will be updating the demo with hot-fixes and some minor updates to ensure that it will be updated. Hope You will enjoy the basics of the game! And of course, the first public... Zero Day Patch Note Fixes: · FOV setting fix - No awkward angles · End Game fix - Now… | — | |
| Community | Working hard. Demo Hard Demo on the way Hey guys, just a quick catch-up. We are currently working on our first open demo. So there will be a pause in dev blogs. Currently, our focus is to show the key aspects of the game and, of course, fix bugs. May will be a dev-blog empty month because our focus is only on development and some marketing, so that more people will recognize the game and try it when the demo is launch… | — | |
| Community | Dev Blog #9 The first finish line. The trailer Trailer is out The work is done the trailer is out and we are sorry that we didn't post last week. We were totally occupied by the trailer and the demo preparation. We have quit a few finish lines left, but with coffee and energetics, and hard work of course we aim to finish them all. To cut things short here is our first game-play trailer. Please watch and tell us what do you think. Demo Prepa… | — | |
| Community | Dev Blog #9 A Glimpse of What’s Coming Trailer in Progress, Demo on the Horizon Hello everyone! Today’s dev blog is a little different. Right now, we are actively preparing our gameplay trailer, and while our editors are polishing and mastering the video, we wanted to share a few fresh screenshots from Age After Age and talk a little about what’s coming next. We’re getting closer to a big step for the project and we’re excited to fi… | — | |
| Community | Dev Blog #8 Town Market. The Heart of the Town The Supply Heart of the City Hello everyone! Today we want to talk about one of the most important buildings in Age After Age is the Town Market . If production is the body of the city, then the Town Market is its circulatory system . It is the place where goods finally become something meaningful for society: · daily life support · approval · tax-related value · and, of course, money The Town… | — | |
| Community | Dev Blog #7 Construction Bureau & Storage The Buildings That Keep the City Moving Hello everyone! In previous dev blogs we talked about the Logistics System and how resources move through the city. Today we want to focus on two specific buildings that play a central role in keeping the entire economy functional: · Construction Bureau · Storage These two buildings interact closely with the logistics network, but they serve very differen… | — | |
| Community | Dev Blog #6 Class System, Approval & Taxes A City Is Not Just Buildings. It’s a Social Structure Hello everyone! Today we’re diving into one of the most important pillars of Age After Age - the Class System, and how it connects to Approval and Taxation. Our goal was simple in theory, but complex in execution: a city should not function as a flat population number. It should behave like a layered society. In Age After Age, citizens are n… | — | |
| Community | Dev Blog #5 - Logistics System Moving Resources, Not Just Numbers Hello everyone! Today, we want to take a closer look at one of the core simulation pillars in Age After Age, the Logistics System. City builders often hide resource movement behind abstract numbers. We took a different approach in our game, logistics is a controllable, visible system that allows players to shape how resources flow through their settlement. Thi… | — | |
| Community | Dev Blog #4 - Farom Nature System Hello everyone! Today we will be sharing some information about the magic behind the videos we've been making. The FNS (Farom Nature System) Introducing Farom Nature System For us at Farom Studio, weather is not just a “pretty picture.” It is a living system that defines the rhythm of the world: how long days last, how cold nights are, how snow accumulates and melts, and how all of this directl… | — | |
| Community | Dev Blog #3 - Grid: From a Napkin Sketch to a Scalable Visualization System Hello everyone! In today’s dev blog, we want to share the story behind one of the core technical systems in Age After Age - our Grid Highlight System, which is responsible for visualizing complex calculations directly on the game grid. This system is used for many gameplay features, and it will continue to grow as the game evolves. It Started with a Simple Idea One day (as it usually happens),… | — | |
| Community | Dev Blog #2 - Merry Christmas from Age After Age 🎄| Weather System Showcase Hello everyone! Today’s dev blog is a little special - and a little festive 🎄 Instead of a long technical breakdown, we wanted to share a moment, showcase one of our core systems, and wish you all a Merry Christmas. Please check out the video of our Xmas congratulation! A Living World, One Weather System In the video accompanying this dev blog, you can see a short sequence celebrating Christma… | — | |
| Community | Dev Blog #1 – Welcome to the Age After Age! Hello everyone, and welcome to the very first development blog for Age After Age ! We’re extremely excited to finally begin sharing the progress of the game with you. These dev blogs will be posted every two weeks , giving you a look behind the scenes, showing how systems work, and highlighting various aspects of the project - all without spoiling the entire experience before the demo arrives.… | — | |
| Community | Thank You for the Incredible Support! Hello everyone! We want to start by saying a huge thank you to all of you who wishlisted Age After Age , joined our community, and reached us out. Your early support means the world to us - it motivates our entire team at Farom Studio as we continue building the game. Dev Blogs Are Coming - Let’s Build This World We’re excited to announce that we will soon begin publishing regular Dev Blogs her… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.