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Age After Age›Events›Dev Blog #2 - Merry Christmas from Age After Age 🎄| Weather System Showcase
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Dev Blog #2 - Merry Christmas from Age After Age 🎄| Weather System Showcase

Age After Age · published 9 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

Today’s dev blog is a little special - and a little festive 🎄
Instead of a long technical breakdown, we wanted to share a moment, showcase one of our core systems, and wish you all a Merry Christmas.

Please check out the video of our Xmas congratulation!

A Living World, One Weather System

In the video accompanying this dev blog, you can see a short sequence celebrating Christmas inside the world of Age After Age.

The same settlement is shown under different weather conditions:

  • Calm, clear winter weather

  • Gentle rain

  • Heavy snowfall

  • Thunderstorms

I’s all driven by our dynamic weather system, which allows us to create any weather combination and make the environment react to it in real time.

Weather That Affects the World

Weather in Age After Age is not just visual flavor.

Our system is built to support:

  • Dynamic transitions between weather states

  • Day/night and seasonal lighting changes

  • Atmospheric effects such as rain, snow, fog, wind, thunder, and blizzards

  • Environment reactions - lighting, visibility, ambience, and mood shift with the weather

  • Gameplay effect - crops fertility, citizen comfort, building efficiency and many more.

This flexibility allows us to support everything from peaceful summer mornings to harsh winter storms -and everything in between.

More Variability Is Coming

What you see in this video is only an early showcase.

We will continue expanding the weather system by:

  • Adding more weather variations and transitions

  • Increasing environmental reactions and atmosphere depth

  • Improving lighting, clouds, and particle behavior

  • Integrating weather more deeply into gameplay systems

Future dev blogs will explore this system in more technical detail, including how it interacts with cities, logistics, and player decisions.

Holiday Break Announcement

As this dev blog goes live, we’re officially heading into our holiday break 🎄
Starting 24/12/2025, the team at Farom Studio will be taking some time to rest and recharge.

That means:

  • The next dev blog will be posted no earlier than 08/01/2026

  • Development will resume immediately after the holidays

  • We’ll return with more progress updates, visuals, and system deep dives.

Thank You & Merry Christmas

We want to thank all of you for your support and interest in Age After Age.
It truly means a lot to us to see people following development and sharing this journey.

🎄 Merry Christmas and Happy Holidays!
Stay warm, enjoy the season, and we’ll see you very soon in the next dev blog next year.

- Farom Studio

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