Roguefort
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Roguefort Demo 0.8.0 - Even More Social Simulation Welcome to Roguefort Demo v0.8.0 This update brings a much deeper simulation of NPC lives and histories, a bunch of quality-of-life improvements, and a big general polish pass across the demo. Townsfolk feel more grounded (The relationship simulation and many other social features remain full-game only). · NPCs greet you based on their own trade, Guild ethos, quirk, and real local place names.… | — | |
| In-game event | Roguefort Demo v0.7.0 G'day fellow affineurs, First up, there's new pixel art for the splash screen and logo! A huge thanks to artist Bladimir (aka @imkingsfool on Fiverr) who has produced awe-inspiring imagery, and gone far beyond what I could even possibly imagine. It evokes such a magical feeling and captures so many subtleties in the game and its graphical identity. If you're in the market for a pixel artist, I… | — | |
| In-game event | Roguefort Demo 0.6.0 - WAR CHEESE and HARDCORE MODE Tl;dr - a major visual + magic update: the 2.5D and 3D modes get a serious glow-up, war cheese magic is reworked, and there's a new Hardcore Mode (permadeath, random spawn, traditional style). The world looks better than ever (2.5D / first-person mode) · Tall buildings - settlements now build upward: huts stay cosy, but keeps and big structures rise to proper dramatic height, so towns finally h… | — | |
| In-game event | The Germinator has arrived! Roguefort Demo 0.5.18 G'day adventurers, Today we've got a lovely big update to share - the last one before Steam Next Fest starts! Hold on to your helms. Introducing THE GERMINATOR It's a new craftable station that sprouts plantable seeds from plants and flowers you've foraged. Huge thanks to ArkHaven on Discord for suggesting this. High time we upped the (re)production capabilities on the homesteading front. The G… | — | |
| Game update | Roguefort Demo Hotfix 0.5.17 Hello and g'day! A quick update with new content and bug fixes: Content: - Animal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves. - New community sprites: an incredible and fresh batch of pixel art (boats, creatures, compan… | — | |
| Game update | Roguefort Demo 0.5.16 - hotfixes and QoL fixes Good morning, g'day, and good evening! Today we have a smallish hotfix patch for the demo: · Fixing UI and UX issues with the Wheels of War card game you can play in taverns · Wheels of War controls fixes: While you're playing cards, the arrow keys and D-pad no longer walk your character around the tavern, and mouse play works properly. Card text is easier to read, with clearer legibility cues… | — | |
| In-game event | Taverns Reborn - and a new card game Hey Roguefort enjoyers! We're back with an exciting update to the demo, with a big overhaul of taverns (the first of a series of updates) and a brand new card game you can play right now. As always, a big thanks to the Discord and Steam community for all the bug reports, suggestions, banter, and of course the new sprite artwork over the past few weeks. Have a good rest of your weekend! New mini… | — | |
| Game update | Roguefort Demo 0.5.14 New Features and Fixes · 30 new creature sprites - Added 12 community pixel art submissions from iramrahman64, plus an 18-creature backlog now integrated across dungeon enemies and bosses. · Experimental 3D render modes - Opt-in under Settings → Display (classic 2D remains the default). 2.5D presents the world in a tilted voxel view, while First-Person transforms it into a 90s-style grid crawle… | — | |
| Game update | Roguefort Demo Patch Notes - 0.5.12 Hey Rogueforters, Another day, another lil patch for the demo. I'll be a little more dot point-y with this one, as this is the format I'll likely adopt for smaller patches as we head into the next couple months leading up to the full game release. Just as there'll be so many on the way :-) · Build menu rework — The persistent build strip is gone. Building is now a pill in the panel-tab row that… | — | |
| Game update | Roguefort 0.5.11 Hello again Roguefort enjoyers, This patch covers both 0.5.10 and 0.5.11 together, as I kept fixing and adding stuff so quickly. So, that's why there's weird jumps in version numbers. Roguefort Demo 0.5.11 brings a new boss, a new endgame dungeon, a tool harvesting system, a stack of Steam Deck polish, and a fairly long list of fixes. The Hearthwyrm The demo now has a proper dragon. Find The He… | — | |
| In-game event | Roguefort 0.5.8 Welcome to 3D Roguefort (Demo) I'll get straight to it tonight (partly because it's nearly 1am and I really need to sleep). I'm excited to announce some huge new features in version 0.5.8 and a raft of bug fixes. Big thanks as always to the community - shoutouts below. Also, check out the brand new sprites in game from the pixel art team (Elfie the Explorer, ArkHaven, sometimesihavequestions /… | — | |
| Game update | Roguefort 0.5.4 - hotfix patch and new sprite art Hey all, This is a patch that - all going well - resolves launch issues for players on Linux. The game hopefully launches properly on Linux via Steam, including Arch and EndeavourOS, resolving the long-standing silent hang on startup. Thanks for your patience, and to everyone who reported it (especially Yrebrac and sanskritguy on Discord). Some other fixes: Fishing fixes · The reel mini-game no… | — | |
| In-game event | Roguefort v0.5.3 Hello and welcome to Roguefort 0.5.3. With this latest update, the world is more alive, more reactive, more magical, and more dangerous... But first, I'd like to extend a warm welcome to three talented pixel artists joining the Roguefort dev team: · ArkHaven · ElfieTheEsp · Merlin the Questioner The Discord sprite discussions have been popping off, and I'm thrilled to bits that the new sprite w… | — | |
| Game update | Roguefort v0.5.1 Hi everyone, This is a quick patch for two regressions that snuck into v0.5.0 - both of which made it to the live build because they only surface on saves that were created or migrated under the new resource economy, which my own dev save predated. Apologies to everyone who hit either of these ones, and thank you especially to Merlin the Questioner and Elfie the Explorer on Discord who reported… | — | |
| In-game event | Roguefort v0.5.0 Hi everyone, This update covers three rolling versions worth of work (0.4.10, 0.4.11, 0.4.12) that I'm bundling up here as v0.5.0, because to be honest this has at least three major systems implemented that I've been working on for a while now. There are three headline features being released today for the demo, and then a whole pile of other stuff: · A full Sneak and Thievery system · A sweepi… | — | |
| In-game event | Roguefort v0.4.9 Hi everyone, There are two headline features to announce today, plus a long list of fixes, tuning passes, and performance improvements coming out of community bug reports and my own stress-testing. Thank you as always to everyone in Discord and on the Steam forums who has been sending suggestions my way and helping to test and improve the demo. The Living Crew This is the big feature in 0.4.9.… | — | |
| Game update | Roguefort v0.4.7 Hey everyone! I have an exciting announcement to make today, which is that the demo will now feature the cheese cave system , which is the first phase of a much larger Rind Wars simulation layer - caves becoming contested territory, prize cheeses flowing along supply chains, and a hidden mycelial network tying the continent together. Oh no, spoilers! I said too much already. When you boot up th… | — | |
| Game update | Roguefort Demo v0.4.5 Hi everyone, I'm delighted that so many people are enjoying the demo - I appreciate all your comments and suggestions, so please keep them coming! Thanks also for all the folks - especially the amazing playtester community on Discord - who have taken the time to share bug reports and requests. Today I am announcing a hotfix patch that hopefully smooths out some issues that have arisen since the… | — | |
| In-game event | Demo launch for Steam Medieval Fest 2026 Hi everyone, I’m excited to announce today that the demo build for Roguefort has been submitted for review! I’m hoping it will be ready to launch when Medieval Fest arrives on 20 April @ 10:00am PDT , where the game will be featured. I’m also thrilled to be writing the first Steam announcement for the game. It’s received extraordinary interest and wishlists since the page went live only three w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.