Trauma Pets
Last seen
0Sampled 24 minutes ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 24 minutes ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | The weekly Trauma Pets Devlog #7! (sorry for skipping the 6th one) Hello to all, my friends! It's week 7 of my gamedevving adventure, my birthday came and went just like it came and went all other years prior, and i'm eager to tell you about what i've been up to! For the first time since the earlier days of development, i've been focused on the game's writing above all else. After a brief testing session i said to myself "this island feels so empty" so i wrote… | — | |
| In-game event | The weekly Trauma Pets Devlog #5! Hello to all, my friends! This fifth week of reporting to you all what's been going down with Trauma Pets has been uh, quite an eventful one, both within the confines of the Unity inspector and my personal life, but we'll just talk about the stuff that's relevant. Remember the two mini-games i talked about implementing on my last devlog? Well, they're both now fully operational! Once i finally… | — | |
| In-game event | The weekly Trauma Pets devlog #4 Hello to all, my friends! Today marks the first full month i've been writing weekly devlogs for Trauma Pets, do i have something flashy and fun to show off in celebration? No LOL That's not to say i didn't get quite a lot of shit done, though. I implemented an important QoL feature to keep track of all your progress more efficiently as you do stuff on Batticuore Island, with the rest of my prog… | — | |
| In-game event | The weekly Trauma Pets devlog! #3 Hello to all, my friends! The third devlog on this thrilling weekly series should finally bring in some sizzle to the steak. I'm not sure if this turn of phrase is appropriate here or even worded correctly but i've always wanted to say it... anyway.... The minigame i've talked to you about last week has been finished up and made fully functional. Like it's the case for all other minigames it'll… | — | |
| In-game event | The weekly Trauma Pets devlog! #2 Hello to all, my friends, and happy Easter! The second week of documenting my work on Trauma Pets has been all over the place, both in real life and within the programming side of things, but i'm happy to say that overall things turned out for the better. Mortal Kombat X has been taking over more of my free time than i anticipated; such a good game this is, belonging to a well respected brand t… | — | |
| In-game event | The weekly Trauma Pets devlog! #1 Hello to all, my friends! What you're reading here is my very first weekly devlog. Every sunday i'm gonna write up a couple paragraphs about the state of Trauma Pets, and maybe the state of my own feelings too if that's relevant enough and a potential source of comedy. This one wasn't my most productive week, i'll have to admit. I was very busy editing a video that was posted the other day on m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.