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Trauma PetsEventsThe weekly Trauma Pets devlog! #2
In-game event

The weekly Trauma Pets devlog! #2

Trauma Pets · published 5 Apr 2026, 15:03 UTC

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Hello to all, my friends, and happy Easter! The second week of documenting my work on Trauma Pets has been all over the place, both in real life and within the programming side of things, but i'm happy to say that overall things turned out for the better.

Mortal Kombat X has been taking over more of my free time than i anticipated; such a good game this is, belonging to a well respected brand that didn't irreversibly taint its reputation after 2 terrible sequels and a half baked overpriced collection... but hey, that doesn't mean i slacked on the job!

I'm currently split between 2 very different tasks. The one i'm prioritizing the least (for now, of course) is polishing up as much as i humanly can every aspect of the game that is already fully functional, both aesthetically and gameplay-wise; meanwhile, the top priority is brainstorming and implementing a fairly complex minigame that behaves unlike anything i've programmed so far, meaning that i'll have to do a lot of things from scratch, not being quite sure yet of its most minute intricacies. I wish i could give out more details on what that'll be, but revealing anything would spoil some of the story, something that i want you to experience for yourself.

Both of those things have been worked on a satisfactory amount, but i really do hope that my third week of reporting yields more concrete results.

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