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Trauma PetsEventsThe weekly Trauma Pets Devlog #5!
In-game event

The weekly Trauma Pets Devlog #5!

Trauma Pets · published 26 Apr 2026, 13:09 UTC

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Hello to all, my friends! This fifth week of reporting to you all what's been going down with Trauma Pets has been uh, quite an eventful one, both within the confines of the Unity inspector and my personal life, but we'll just talk about the stuff that's relevant.
Remember the two mini-games i talked about implementing on my last devlog? Well, they're both now fully operational! Once i finally figured out what i want to do, they didn't take too much out of my free time, admittedly, to put together as i've created such an extensive groundwork for this kinda stuff already.
Now the game feels a lot more like something worth charging money over, and given i have only 3 weeks before being able to submit a testable build to Steam, i'm feeling like a big weight has been taken off of my wide and chiseled chest.As for all the other stuff that kept me busy, most of my energies were spent fixing up as many bugs as i could find, many of which were encountered by accident as i was implementing new things.
There's still plenty of improvements that need to be made in the graphics, in the interface, in the lore, in the mini-game balancing and i'll come up with a few more features along the way that will require a fair amount of attention on top of everything else, but i'm determined to put out the best game i can make with my own two hands. See you in june!

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