ASTHENIA Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update V. 1.0.7 Hello everyone, please find below the list of changes: · Player Parry Snap: Fixed an issue where, while attacking after a successful parry, the player could take damage. It should now allow you to perform an attack followed by a parry, without receiving damage from other nearby enemies. · Menus Navigation (WIP): Fix an issue where, while playing in windowed mode, you would not be able to freely… | — | |
| Game update | Demo Update V. 1.0.6 Patch Hey everyone, This is a small patch fixing a few things that may have been problematic for some of you in the latest update. · Rust and Dust First Encounter: Fixed an issue where the tutorial for the first encounter would not show up. · Cemetery: Fixed a bug where the damage-dealing blue fires (held by statues) were not appearing. The blue flames are back and will properly damage enemies who cr… | — | |
| In-game event | Demo Update V. 1.0.6 Hello everyone! Please find below the fixes and improvements included in this new demo update: · Combat/Gauntlet Parry: Successful perfect parries will now automatically snap the player to the enemy, ensuring counter-attacks land (provided the path is clear of obstacles). Note: This feature is currently in development and undergoing further polish. · Alternate World Crawling Giant: Improved the… | — | |
| In-game event | Demo Update: V. 1.0.5 Hello everyone! I hope you are all well. I have been busy working on the full game—on the side of my main job when client work is in—but I’m trying my best to also update the demo when possible. I have been working alone on this game for most of the years, and it remains a tremendous challenge to this day. While I have some dev support nowadays on the programming side to ensure the game is func… | — | |
| In-game event | Demo Update: V. 1.0.4 — Key Improvements and Additions Update Notes Hello everyone, Our priority has shifted to full game development, but we are simultaneously working to introduce some important updates to the demo as well. Please find below everything added in the new update: Gameplay & Features · TUTORIALS: You can now disable tutorials entirely by toggling the option in the "Controls" settings tab. · PICKED UP LETTERS: Picked-up letters will n… | — | |
| In-game event | Demo Update V. 1.0.3: Visuals Update Hello everyone! After some feedback and consideration, I have started working on updating the overall visuals of the game, specifically regarding color grading and the general atmosphere . Everything is a work in progress, as usual! Visual Updates · Volumetric Clouds: The main demo play area has received a new dynamic sky system that uses volumetric clouds, alongside an updated fog and atmosphe… | — | |
| Game update | Demo Update Patch on V. 1.0.2 Hi everyone, I got some reports on a few issues that should be addressed now: · Enemies: Often certain enemies would lose track of the player too fast. Their detection has now been tweaked. · Light Level Streaming: Some issues were reported with light streaming bugging out (past the Rust and Dust level). This has now been corrected. · Destructibles: A few destructible assets in the alternate wo… | — | |
| In-game event | Demo Update v1.0.2 | Combat Balance & Bug Fixes Hello everyone! I want to extend a huge thank you to everyone who has played the demo so far. Your bug reports, gameplay suggestions, and general feedback have been incredibly helpful. It’s exactly what I need to help polish the demo and the full game beyond! Please find the list of changes and fixes below: COMBAT & BALANCING · Enemies: Tweaked enemy stats to reduce overly long encounters, part… | — | |
| In-game event | DEMO Update 1.0.1 Thank you to everyone who has checked out the demo! Please find the following improvements and fixes in this update: · Letters: Fixed an issue where duplicate letters were appearing in the Cemetery and "Rust and Dust" areas. · Dark Spawn Growths: You can now damage these enemies using either your primary punch or the secondary energy force field (which does not consume energy). · Secret Boss: F… | — | |
| News | ASTHENIA: Demo Now Available I am happy and excited to announce that the Asthenia demo is out now!! Please enjoy, and I am looking forward to your impressions! Also, a new Demo trailer is now live: -Thank you, Manthos | — | |
| Community | ASTHENIA-Official Music Video To celebrate the upcoming release of the demo (in 2 days) as well as the 3500 wishlists, I have created a special music video! Huge Thanks to the amazing J.S Tolar for his music/song!! Find more about him here: Demo Page: Thank you, everyone! I am excited to share the demo with you in a couple of days! :) -Manthos | — | |
| Major update | Update - V. 0.1.7: Combat Overhaul, Enemies and Player Updates Hello everyone! After consideration of certain feedback for a while now, I'm excited to share with you some major changes in the combat system as well as other parts of the demo. GAUNTLET COMBAT · Primary attack: Primary gauntlet attacks will no longer result in cooldowns after each hit. This allows for more control and flexibility in combat. Previously, you would have to wait until the gauntle… | — | |
| Game update | Demo Patch-Hotfix (V. 0.1.6) List of Issues Corrected: · Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck. · Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies. · Cemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue. · Dark Enemy Spawn Rate: Increased… | — | |
| In-game event | Demo (early access) Update Version 0.1.6 Hello everyone! Here are the details of the current fixes for the demo. More updates will roll out after the public demo release as well. · Collisions: Several additional world map collision issues have been corrected. (WIP) · Enemy Attacks: The attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to. · Shadows/Performance: Shadow cascades have bee… | — | |
| Game update | Early Demo Access Update/Patch Version 0.1.5 Details Hello again, everyone! Please find below the following fixes: · Enemies: Fixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues . · Enemies: Added a new blockable attack to the Dark Spawned Enemy . Additionally, a previous attack pattern that could not be parried has been re… | — | |
| In-game event | Update Version 0.1.4 Details Hey everyone, please find below the following fixes: · Camera Snap: The camera now snaps slower onto points of interest. This results in a less harsh, instant lock and a much smoother transition. · Flashlight: Increased both the intensity and the radius of the flashlight. · Collisions: Adjusted various collision detection issues, including an important one where players had difficulty traversin… | — | |
| Game update | ASTHENIA-Early Access Demo Update-0.1.3 Hello everyone! Check out the latest fixes and improvements in this update: · Dynamic Events: Implemented a new lighting setup and various environmental adjustments for the World Alterations map. · Secret Mini-Boss: Updated the VFX for the cemetery boss’s "Scream Attack." The patterns are now more distinct and easier to read. · Combat VFX: Adjusted the scale and intensity of impact effects for… | — | |
| In-game event | ASTHENIA-Early Access Demo Update-0.1.2 Hello everyone! As we gear up for the public demo launch on March 26 , I’ve just pushed a new update! This patch addresses several key issues and adds a layer of overall polish to improve the experience. Check out the latest improvements and fixes below: · Dynamic Input Icons: UI and action prompts now automatically swap between Keyboard/Mouse and Controller icons based on your active device. N… | — | |
| Game update | ASTHENIA-Early Access Demo Update-Patch 0.1.1 Hi everyone! For those who follow the game and got early demo access, please find below a list of fixes applied on the first official update/patch 0.1.1 · Fixed an issue with resolution presets where a faulty preset was left in. It is now removed, and a new preset (1024x768) is added. · Adjusted HP values for certain enemies that felt too difficult for some testers (subject to change) in severa… | — | |
| Community | ASTHENIA Demo 26 March/Demo page/Early Access Demo-Looking for Content Creators Hello everyone! After 6+ years of hard work, endless frustration, and obstacles, but filled with love and perseverance, I am happy and especially excited to announce that the ASTHENIA Demo launches on March 26! CONTENT CREATORS NEEDED! I am looking for content creators who might be interested in covering the demo earlier, ahead of its public release. If you would like to, please consider applyi… | — | |
| Community | ASTHENIA at Game Developers Meetup #3 Λάρισα! Play it for the first time! Hello Everyone! On Saturday 8th of November, I will be in my home country, Greece, to attend Game Developers Meetup #3 Λάρισα, where I was invited to showcase my game! If any of you are in Greece and would like to visit, check the game, get some free merch, and check out the event, please follow the link and submit your participation as a visitor: This will be the very first time I am showing t… | — | |
| Community | Crafting a Dark, Beautiful World: Inside ASTHENIA with Manthos Lappas I had the pleasure of talking with John Leon on his YouTube channel, DevDungeon, about my game. We are discussing how it all started, my debut in gamedev, the technical difficulties and challenges along the way, hacking my way through making a game with no previous experience other than having worked in the gaming industry as a concept artist. I am also talking about my inspirations behind ASTH… | — | |
| Community | Game (and Demo) progress Update - Other News Hello everyone, This is another update on the current progress of my game. LIFE STUFF My co-dev and I are actively working on the demo. Lots of challenges, and unexpected stuff to resolve but also delays given our busy work schedules. However, rest assured we do our best possible. I had a surgery that went well and I am now in a recovery period as well. We have been also in talks with our voice… | — | |
| Community | Demo in progress - Voice Actor casting - & Other game Updates Hi Everyone! It's been a while since I posted any news here, as the majority of updates happen on the basis on my social media. Been very busy focused on the demo as well as the game as a whole. I am excited to share with you that there is a lot of progress on the demo made so far! My Co-Dev and I are working on it daily and there are so many new additions that I wouldn't even dream of without… | — | |
| Community | The World of ASTHENIA - Preview - Walking around the decayed lands. (Part 2) Hello Everyone! This is Part 2 of "The Atmosphere of the World" . I am showing a few short clips, walking you around the world of Asthenia, and presenting you the moods and atmosphere you can expect in your journey in those old and decayed lands. The clips below are works in progress and some stuff may or may not change /improve. Thank you for checking and Please, consider Wishlisting ASTHENIA!… | — | |
| Community | New Gameplay Trailer, Co-Dev, Demo, and other Updates! Hello Everyone! I have recently updated my Steam page with a brand-new game trailer: Also, After some feedback on the "About" section, I have also added a few more GIFs that show gameplay. Additionally, here are a few more Gameplay clips: This shows how the player can heal using the child statues holding the blue flame. The Guardians help you later in the game by assisting you in combat. There… | — | |
| Community | ASTHENIA--The Atmosphere of the World--Preview Hello Everyone! First of all, I wish to kindly Thank you for your support and wishlisting my game! It means so much and I am excited and eager to share more content and other updates with you! I have started re-posting/ uploading some videos that show more of the game's world, in it's current state and some of the stuff you can experience. I emphasize world-building through environment visual d… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.