
Hello everyone!
I want to extend a huge thank you to everyone who has played the demo so far. Your bug reports, gameplay suggestions, and general feedback have been incredibly helpful. It’s exactly what I need to help polish the demo and the full game beyond!
Please find the list of changes and fixes below:
Enemies: Tweaked enemy stats to reduce overly long encounters, particularly when the player is out of Gauntlet energy. Health pools (HP) have been adjusted accordingly.
Gauntlet Secondary Attack: Increased the base damage of the secondary force field attack (activated when out of energy) by 10%.
Stamina: Decreased the stamina drain rate. Players can now sprint for much longer durations.
First Shrine/Temple: Fixed collision issues where spawned enemies would occasionally get stuck on the terrain.
Rust and Dust: Adjusted an alternative side path and tweaked the spawn count for the stone statues.
Rust Alleys & Secret Boss: Fixed collision boxes to prevent the boss/enemies from getting stuck in the environment.
Spawn Roots: Removed several instances where roots would block the path, preventing players from proceeding if they lacked Gauntlet energy.
Sound Design: (WIP) Adjusted the sound cues for the giant enemy in the alternate world.
Spawns: Added an additional giant spawn to the alternate world events.
Controller: Added haptic vibration feedback to several additional in-game events.
Please continue sharing your experiences and reporting any issues! I am doing my best to iron these out while maintaining a steady flow of improvements. While our primary focus has shifted back to full game development, I will continue to roll out demo updates as needed.
A small note: I will be heading back to my home country for the holidays for a couple of weeks, so further updates may be paused during that time. If you encounter any major bugs, please drop them in the Discord or the Steam Forums, and I will check them as soon as I’m back.
Thank you all for your incredible support!
— Manthos