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ASTHENIA Demo›Events›Demo Update v1.0.2 | Combat Balance & Bug Fixes
In-game event

Demo Update v1.0.2 | Combat Balance & Bug Fixes

ASTHENIA Demo · published 5 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

I want to extend a huge thank you to everyone who has played the demo so far. Your bug reports, gameplay suggestions, and general feedback have been incredibly helpful. It’s exactly what I need to help polish the demo and the full game beyond!

Please find the list of changes and fixes below:

COMBAT & BALANCING

  • Enemies: Tweaked enemy stats to reduce overly long encounters, particularly when the player is out of Gauntlet energy. Health pools (HP) have been adjusted accordingly.

  • Gauntlet Secondary Attack: Increased the base damage of the secondary force field attack (activated when out of energy) by 10%.

  • Stamina: Decreased the stamina drain rate. Players can now sprint for much longer durations.

ENVIRONMENTS

  • First Shrine/Temple: Fixed collision issues where spawned enemies would occasionally get stuck on the terrain.

  • Rust and Dust: Adjusted an alternative side path and tweaked the spawn count for the stone statues.

  • Rust Alleys & Secret Boss: Fixed collision boxes to prevent the boss/enemies from getting stuck in the environment.

PROGRESSION & LEVEL DESIGN

  • Spawn Roots: Removed several instances where roots would block the path, preventing players from proceeding if they lacked Gauntlet energy.

ENEMIES

  • Sound Design: (WIP) Adjusted the sound cues for the giant enemy in the alternate world.

  • Spawns: Added an additional giant spawn to the alternate world events.

MISCELLANEOUS

  • Controller: Added haptic vibration feedback to several additional in-game events.


What’s Next?

Please continue sharing your experiences and reporting any issues! I am doing my best to iron these out while maintaining a steady flow of improvements. While our primary focus has shifted back to full game development, I will continue to roll out demo updates as needed.

A small note: I will be heading back to my home country for the holidays for a couple of weeks, so further updates may be paused during that time. If you encounter any major bugs, please drop them in the Discord or the Steam Forums, and I will check them as soon as I’m back.

Thank you all for your incredible support!

— Manthos

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