
Hey everyone, please find below the following fixes:
Camera Snap: The camera now snaps slower onto points of interest. This results in a less harsh, instant lock and a much smoother transition.
Flashlight: Increased both the intensity and the radius of the flashlight.
Collisions: Adjusted various collision detection issues, including an important one where players had difficulty traversing the last checkpoint inside the Home of the Old Ones.
Destructible World Planks: Scattered planks now play an improved sound cue upon impact that is more balanced and lower in volume.
Prologue: Slightly adjusted the brightness value of the global lighting in the level.
Destructible Vases: Fixed an issue where breaking several vases placed close together would cause the sound cue to fail.
Gauntlet Energy Statues: Fixed an issue where destroying a statue caused an effect to persist on screen. Also fixed a bug where damaging them produced a muffled or incorrect sound cue.
As always, all of the above are subject to change as I continue to work on the game (pre and post-demo).
Thank you everyone for your feedback and for reading this update!
- Manthos