DA_RL
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13 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | DA_RL 6.3.0 + Future of DA_RL Hello everyone! A medium-sized update for DA_RL has been released. Focus on balancing and add in some new items. Next, an update on the development of DA_RL. Some good and bad news: good news is that I got a job, bad news is that the job will take up a lot of my time so DA_RL will have to move from one of my primary focuses to more of a side project. So updates may take a while to come out. Bal… | 24276279 | |
| In-game event | DA_RL 6.2.4 + 6.3.0 Beta Hello everyone! A new bug-fixing update for DA_RL. Also, a big balancing patch, 6.3.0, is up on the beta branch. I would love some feedback on how people feel about the difficulty and how it plays. 6.2.4 fixes: - Equipping a one-handed weapon in your off hand while a two-handed weapon is equipped no longer lets you wield both at once for a double stat bonus. - Fighter's Second Wind now has a pr… | 24183211 | |
| Game update | DA_RL 6.2.3 Hi, another update to the auto explore, there is a new setting in the options to either stop on items or auto pick them up. Also, forgot to disable the testing room, sorry! Thanks for ElectricPaladin for finding the testing room bug. | — | |
| Game update | DA_RL 6.2.2 Hi, another small bug fixing update - Fixed items (including corpses) vanishing instantly instead of visibly burning. - Auto-explore no longer walks through hazardous terrain. - Auto-explore now reliably heads for closed doors instead of treating them as unexplored inconsistently. It previously turned back from a visible closed door at seemingly random times; it now always beelines for the near… | — | |
| Game update | DA_RL 6.2.1 Very small patch, the auto explore now uses a real algorithm rather than just just walking to the closest tile. Also, a small update and fixes to the tutorial | — | |
| In-game event | DA_RL 6.2 Hello, a kind of bigger update today with a lot of fixes and new world interactions. Smoke Smoke now spreads and drifts across the dungeon each turn, thinning out over time and pushed along by a prevailing wind that shifts direction periodically. Standing in thick smoke, or attacking something that is, makes it harder to land a hit, for both the player and enemies. Smoke is rendered as a transl… | 24111882 | |
| Game update | DA_RL 6.1.9 Curses and enchantments are hard to code. Bug fixes for that stuff - Bonded items can now be unequipped normally - Enchanted rings and lanterns now correctly apply their stat bonuses - Swiftness-enchanted lanterns now correctly halve hunger drain - Cursed rings and lanterns now correctly apply their stat penalties - Luminos altar purification and Remove Curse scrolls now affect the ring and lan… | — | |
| Game update | DA_RL 6.1.8 Hello everyone, super small patch for 6.1.7. I did somethings that I did not like. So I have fixed them. - Bonded and Glued curses are now distinct again: Bonded prevents dropping from anywhere in inventory; Glued only prevents dropping while the item is equipped - Tutorial secret doors step now correctly advances when the player finds the hidden door - Added Color Scrambling toggle in Options… | — | |
| Game update | DA_RL 6.1.7 Hi, a smaller bug fix update. - Known Spells list on the Character Info screen no longer overlaps the close button hint at the bottom of the panel - Ammo item was named Rocks in inventory but the ammo meter displayed Stones, both now consistently say Stones - Unequipping a ring with a health enchantment no longer leaves your HP above your new maximum - Scroll of Water Walking now correctly show… | — | |
| Game update | DA_RL 6.1.6 Hi, another small patch. There is now a stats section in the Hall of Fame. If you have shared stats, then yours will show up here. The all players section should work once more people decide to share their stats. A section in the Hall of Fame showing your stats | 23955099 | |
| In-game event | DA_RL 6.1.5 + Stats Hello everyone! Another smaller patch for DA_RL, focusing on balancing the game. I have made the game harder, but hopefully not too hard. If you have any feedback, I would love to hear it, especially around how difficult you find the game. Also, there are now stats in the game, which track stuff like the number of runs you played, victories, deaths, and more! Stat tracking is off by default, bu… | 23946518 | |
| Community | You can now play historical version of DA_RL! That's right, have you ever wondered "Wow, I wonder what DA_RL was like before it got all the fun stuff?" Well, wonder no longer! All major versions of the game can now be played through the betas tab on Steam. Play DA_RL as it was first released, experience the gods and religion update, the secrets of the dungeon update, and the end update. To access these versions, right-click DA_RL in your S… | — | |
| Game update | DA_RL 6.1.4 Bug Fixes - Shrine dialog now correctly says "offer items for favor" instead of "offer food for favor" - Sacrificing a cursed equipped weapon/armor at a shrine no longer leaves the equipment slot stuck; the item is now properly unequipped when removed from inventory - Ascension screen now shows 5/5 shards when you have the assembled Amulet of Ascension, instead of incorrectly showing 2/5 - Scro… | — | |
| Sale | DA_RL is 40% off for the summer sale! Experience the dungeons of DA_RL for only $1.80. Fight a big snake, cast powerful spells, eat cheese you found on the ground, read a scroll that kills you instantly, and descend through floors upon floors of procedurally generated dungeon full of things that want to kill you. DA_RL makes a great gift and cleans up those messy stains in an instant. Look at this I can soak up this whole puddle of… | — | |
| Game update | DA_RL 6.1.3 Hi, another bug fix update for DA_RL. I just love updating DA_RL! Bug Fixes - Cursed items can no longer be unequipped or displaced by equipping something else. Any cursed item that has been identified (by equipping it) is permanently stuck until a Remove Curse scroll, Enchant Weapon scroll, or Identify scroll frees it. The game now prints "You can't. The X appears to be cursed!" in all such ca… | — | |
| Game update | DA_RL 6.1.2 Hi, very small patch. · Auto explore no longer stops on corpses | — | |
| Game update | DA_RL 6.1.1 Hi, another bug fix / small changes update for DA_RL Changes: · Numpad 5 now waits a turn (in addition to the . key). · Numpad 8/2/4/6 now navigate menus (inventory, spells, shrines, etc.). · Items dropped on a shrine tile can now be picked up normally. The shrine menu only opens when no item is present on the tile. · Staircase symbols corrected: > goes down, < goes up. Tutorial text updated to… | — | |
| Game update | DA_RL 6.1 Hello everyone! Here is another smaller patch for DA_RL. Why is it 6.1 and not 6.0.2? Because I said so, and I make the game. When you make your own game you can do your version numbers how you want to. I fixed: · Lantern enchantments · Status effects now have sounds, so when you get frozen it plays a sound, like it did in the old Unity version of the game · More inventory management stuff. Pag… | — | |
| Game update | DA_RL 6.0.1 Hi, a small bug fixing patch for DA_RL 6.0 · Made spells cost more int · Fixed where some scrolls, spells, wands, and spell books did not have any int requirements · Moved the follow the developer button to the options menu · Made it so when a thief enemy steals an item it makes the item dropping sfx | — | |
| Major update | DA_RL A More Interesting Dungeon is out now! Hello everyone! A new major update for DA_RL has been released! Called "A More Interesting Dungeon" this update aims to make the dungeons of DA_RL more interesting to explore and more hazardous. Below is the patch notes and I hope you have fun with DA_RL 6.0 New Post-Process Shaders This is probably the flashiest addition in the update. There are now six post-process effects you can toggle inde… | 23809644 | |
| Game update | DA_RL 5.5.5 Achievements should now work on Windows and Linux. Steamworks in MonoGame is crazy | — | |
| Game update | DA_RL 5.5.4 More bug fixes! · Fixed dodge chance resetting to base value on save/load for all classes, agility level-ups now persist correctly · Fixed Rogue not spawning with any stealth chance, now correctly starts with 20% · Stairs now always render above items and corpses so they can never be hidden · Fixed rare floors generating as a single room, making the exit impossible to find · Unidentified items… | — | |
| Game update | DA_RL 5.5.3 Hi, small update for DA_RL. - Fixed rogue shortbow not spawning - Fixed rogue/Cleric missing starting ammo (arrows/stones) - Fixed Umbra shrine (and others) never appearing - Fixed shrines not always spawning - Fixed steam achievements silently failing - Demo save not deleted on demo end - "Get on Steam" missing from pause menu in demo builds - Version bumped to 5.5.3 Thanks to qwert_44643 for… | — | |
| Game update | DA_RL 5.5.2 A very small update. Turns out none of the Steam stuff was working. Now stuff like achievements should work. | — | |
| Community | DA_RL A More Interesting Dungeon Sneak Peek Hello everyone! Here is a sneak peek of the next big update I am working on for DA_RL. Called A More Interesting Dungeon, this update aims to make the dungeon a little bit more interesting to explore. New Dungeon Generation The dungeons of DA_RL now have a new type of floor. The caves. Generated using a type of cellular automata, the caves are full of nooks and crannies from which enemies can j… | — | |
| Community | DA_RL now has a demo DA_RL now has a free demo, it allows you to play up until floor 5. If you were on the fence about buying it, maybe try the demo out first. | — | |
| Game update | DA_RL 5.5.1 Hi, I accidentally uploaded an old version of DA_RL thinking it was 5.5. Oops. Also, this is a small updated the thief AI so that it steals weapons, armors, and rings correctly and it won't crash the game is you have nothing in your inventory. | 23516093 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.