
Hello everyone! A new bug-fixing update for DA_RL. Also, a big balancing patch, 6.3.0, is up on the beta branch. I would love some feedback on how people feel about the difficulty and how it plays.
6.2.4 fixes:
- Equipping a one-handed weapon in your off hand while a two-handed weapon is equipped no longer lets you wield both at once for a double stat bonus.
- Fighter's Second Wind now has a proper cooldown instead of only resetting for free every time you take the stairs, which allowed infinite healing by repeatedly fighting at a staircase
- Weapon on-hit effects now trigger correctly when the enchanted weapon is in the off hand, not just the main hand
- Freezing status now actually stops you from taking the stairs, using items, casting/firing, throwing, and using your class ability, instead of only blocking movement
- Ranged enemies standing next to the player while reloading no longer path directly onto the player's tile
- Damaging scrolls can no longer be used below their intelligence requirement
- Monsters now immediately notice and retaliate when hit by a ranged attack, wand, scroll, or thrown potion from outside their line of sight.