Seventh Seal Demo
Playing now
0Sampling since 15:40 UTC
0.0%of peak
All-time peak
29 Sep 2026
Playing now
0Sampling since 15:40 UTC
All-time peak
29 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 0.15 Now Live! Controller support now enabled! 0.15 is now live! Made some necessary updates. Here is a list of the latest changes. · Enabled controller support - now plug in your controller and play "The Seventh Seal" like a console game! · If you have max health packs collected, Violet won't pick up a new one. · Fixed a bug where you would have your cursor on a selectable object, open inventory, and still interact. Now, raycasting no long… | — | |
| Game update | 0.14 is now Live! So of course, we have much improved lighting and fight mechanics. But also a slew of new bugs fixed. · Lighting had a drastic overhaul. Now everything is significantly brighter, the player now has a flashlight, and visibly, you now get to see the true beauty of the game. · Fight mechanics have changed for melee. Now, the swing has a cooldown of 1 second with a longer swing that has far more imp… | — | |
| Game update | 0.13 Update! - Improved Lighting Hey guys - I updated the lighting in this latest version - the game is now significantly brighter and easier to see. I also added a forward spotlight for Violet similar to other darker horror games. I hope you guys will be able to see the difference and will enjoy the game even more! | — | |
| Game update | Update 0.12 now live Couple new things added in 0.12 - these were requested changes from users. · Adjust swing mechanics - now instead of one swing, it's a forward swing and back swing for a more natural movement. · Fixed zombie hit detection - now zombies animate when hit - especially noticable when attacking slow-moving zombies. They can even be detected when they are being hit on the ground. · Added 4 achievemen… | — | |
| Game update | The trailer for "The Seventh Seal" is now up and running! Hey everyone, The new trailer for "The Seventh Seal" has been released - I look forward to sharing it with you guys and hope you check it out. Also got a request to adjust some elements with melee so now, Violet will have 2 swings and the zombies will animate to register the hit as well. Will update soon! | — | |
| Game update | 0.11 Update Small little patch based on watching playthroughs. · Added sparkle prefab on door at beginning of game. · Added instruction on door for quick introduction to gameplay. · Altered the closet jumpscare to be more effective. · Removed random marker location at end of trash room in security room hallway. | — | |
| Major update | The Seventh Seal Demo is now published and released! The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress build, so things will break — and I’ll be hammering away at those issues as we push toward the full release next year. A few bugs already on my radar include: · Aspect ratio problems · Weapons defaulting to melee after cinematics · The nee… | — | |
| In-game event | The time has come - the Demo is done! This is awesome. After lots of testing, the demo is ready to go live. Right now, just packaging it up and getting it uploaded to Steam. Should be a little bit of time - sometimes, Steam rejects game demos for a variety of reasons but as soon as it's up, a new announcement will come out letting everyone know that "IT IS TIME!". | — | |
| In-game event | Demo for Seventh Seal is almost complete! Hey everyone! We’re incredibly excited to share that the demo is nearly ready . We’re down to the final bits of polish — just a day or two more to tighten everything up, and then we’ll move into a short round of focused testing to make sure everything feels right. We know many of you have been waiting patiently, and we really appreciate it. Your enthusiasm has kept us going through the late nig… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.