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Seventh Seal Demo›Events›Update 0.12 now live
Game update

Update 0.12 now live

Seventh Seal Demo · published 10 months ago

All eventsPlayers around this dateRead on Steam

Couple new things added in 0.12 - these were requested changes from users.

  • Adjust swing mechanics - now instead of one swing, it's a forward swing and back swing for a more natural movement.

  • Fixed zombie hit detection - now zombies animate when hit - especially noticable when attacking slow-moving zombies. They can even be detected when they are being hit on the ground.

  • Added 4 achievements for the demo - enjoy and wear them like a badge of honor.

  • Adjusted the bathroom and closet jumpscare - were not effective so hopefully, they make the experience more enjoyable.

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In-game event23 Feb 20260.2.3 Release is now out!Hey everyone, Just did a huge update that fixed one major thing in the game - a lack of localization! Now over 25+ languages are supported within the game. Among these issues, more improvements including bugs, fixes to enemy ai, and more were implemented.In-game event10 Feb 20260.2.2 Patch now up!Hi friends! Just a couple patch notes that have been discovered through playtesting. · Enemies disengage after 10 units of space · Enemies despawn after 20 · Enemies will resume chase if you get to close after disengaging · Bug fix with changing sizes of screen and mission objective goes missing · NPC dialogue and trigger dialogues don't overlap anymore · When inspecting an item, a vignette app…Major update17 Jan 20260.2.0 - A complete rebuild of the Demo has arrived!I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up. This new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul. This demo is no longer a revision of the last one. It’…