Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Seventh Seal Demo›Events›The Seventh Seal Demo is now published and released!
Major update

The Seventh Seal Demo is now published and released!

Seventh Seal Demo · published 10 months ago

All eventsPlayers around this dateRead on Steam

The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress build, so things will break — and I’ll be hammering away at those issues as we push toward the full release next year.

A few bugs already on my radar include:

  • Aspect ratio problems

  • Weapons defaulting to melee after cinematics

  • The need for a clearer indicator showing which cylinder you’re adjusting during lock combinations

  • Adding more variety to melee swings and enemy reactions.

If you run into anything else, please don’t hesitate to leave comments — your feedback is incredibly valuable and helps me make the game as strong (and cursed) as it can be!

More from Seventh Seal Demo

Other announcements

All events
In-game event23 Feb 20260.2.3 Release is now out!Hey everyone, Just did a huge update that fixed one major thing in the game - a lack of localization! Now over 25+ languages are supported within the game. Among these issues, more improvements including bugs, fixes to enemy ai, and more were implemented.In-game event10 Feb 20260.2.2 Patch now up!Hi friends! Just a couple patch notes that have been discovered through playtesting. · Enemies disengage after 10 units of space · Enemies despawn after 20 · Enemies will resume chase if you get to close after disengaging · Bug fix with changing sizes of screen and mission objective goes missing · NPC dialogue and trigger dialogues don't overlap anymore · When inspecting an item, a vignette app…Major update17 Jan 20260.2.0 - A complete rebuild of the Demo has arrived!I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up. This new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul. This demo is no longer a revision of the last one. It’…