Project Explore - OST
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Real-time vs Turn-based combat! And other stuff! I've heard the community on this matter and I feel that the majority really wants the real-time combat to return. If this is the case I'm more than happy to rewrite the combat. The reason I've yet to do so is that the angry tend to be more vocal than the satisfied so I'm hoping to hear from more people here. Additionall it would be of much help to me if I could hear how everyone feels regarding… | — | |
| Community | Kickstarter for my new game! Don't Sink! Kickstarter Page I am excited to finally start talking about my new game. Don't Sink! If you are interested swing by the Kickstarter page and give it a read. | — | |
| Game update | 1.0 Release! We've made it! It has been a long journey and one that I'm hapy I endured. This game has taken me nearly three years to complete and has been through four completely different iterations. I want to thank everyone who has stuck through the process of this games development. I know not everyone is happy with the final state of the game but unfortunately you can't make everyone happy. This game is what I intende… | — | |
| Game update | Alpha 1.0.10 More content! This update brings a lot of Vanilla content to the game. That is all for now! Changelog 1.0.10 | New Features | -Hotbar interaction with the mouse | Vanilla Gameplay | -Changed rock sprites to be more unique and easier to tell apart -Updated "Wolf Cap" item sprite -Added new items and objects +Tin +Tin (Rock) +Bronze +Bronze Sword +Bronze Leggings +Bronze Chestplate +Bronze Helmet +Ore Cooker -… | — | |
| Game update | Alpha 1.0.9 Waypoints, crafting pages! Waypoints WIth the addition of waypoints you can save locations, set your destination for the compass, and keep up to 50 waypoints per world. This feature works for both singleplayer and multiplayer. Multiple crafting pages This was a minor feature that should've been implemented ages ago but there were never enough items for me to see the need to add it. Now with workshop mods I've seen that t… | — | |
| Community | Regular updates and a weekly schedule! PvP? I've spent some time recently with family that is visiting so I have been away from my work unfortunately. However short vacation has given me time to plan out some changes for Project Explore and decide on how I want to approach updates. The Update Schedule Public updates will be pushed every week on Monday. An experimental build will be made available at some point prior to the Monday update… | — | |
| Game update | Alpha 1.0.8 Workshop Support for mods! Workshop Support for mods! With workshop support here you can now upload and download mods with ease. Subscribe to any mod, wait for the download, and then launch the game. The new blacklisting allows you to quickly disable and enable mods on the fly so you never have to unsubscribe from mods just to join servers with different mods. I've posted the Vanilla game as an item on the workshop and G… | — | |
| Community | Workshop support will be available soon! In an effort to further improve accessibility to mods we have decided to add Steam Workshop support! You'll be able to browse and download mods instantly! The new blacklisting system allows you to block mods from launching so you don't have to mess around with your mod folder when you want to change servers or mod packs. You can even disable the Vanilla pack just in case you want to experience… | — | |
| Game update | Alpha 1.0.7 Faster chunks, more mods, and fixes! Balancing everything Working on a game like this involves jumping back and forth between the Vanilla gameplay, the modding capabilities, and the multiplayer. Obviously this means not every update will bring a ton of changes to any one part of it but I'm doing my best. Yesterday I finished up where Gazelle left off and completed the Object section of the mod creation documentation . Our first sp… | — | |
| Game update | Alpha 1.0.6 Item descriptions, crafting tables, and more! I'm excited to announce version 1.0.6! This update brings a lot of improvements to the game. The vanilla gameplay is now more fleshed out and includes the new crafting table system. A lot of the game has been balanced out better meaning trees give less wood and bushes give less berries. One major difference is that this build begins the transition from a debugging experience into an actual game… | — | |
| Community | Ubuntu support! (Linux) Last night I pushed the Linux branch out. Anyone who previously owned the game for Linux will get the update. The game has been written to be as compatible as possible so Linux users have the freedom of hosting their own servers and playing the game with other OS users. The game is entirely capable of cross-platform multiplayer. Even mod files work across all platforms. I plan to further this b… | — | |
| Game update | Small update, Alpha 1.0.5 (Free-form movement) It has come to my attention that a lot of people did not enjoy the grid-based movement. I've changed it to free-form which means you can frolick around free as a butterfly. I also fixed a small crash with light objects being picked up. We are currently working hard to get more documentation and a sponsored server list. *Edit* A few mistakes in the mod files have been fixed. | — | |
| Game update | Alpha 1.0.4! Multiplayer, modding, it's all here! After months of work and dedication we are proud to bring you the new, and improved Project Explore. This version includes multiplayer, modding, and months of updates to come. Unlike previous iterations your saved worlds and mods should never break. The list of changes is too long for me to go over so I recommend just hopping into the game and taking a look for yourself. I've mentioned our Disc… | — | |
| Community | Public Early Access build coming very soon! Public Discord! Along with everything else going on I figured it would be awesome to get more involved with the community this time around. I recommend joining the Discord group as I will talk to you personally if you have specific suggestions or issues with the game. Discord Server Currently there are already a few members who have began modding Project Explore so you can likely expect an HD texture pack as w… | — | |
| Community | Closed Testing begins in two days! Public build available shortly after! The game is slowly nearing a playable state and within the next two weeks, I plan to replace the current public build with the new version. While it has far less content and less fleshed out gameplay... it is more stable and being worked on constantly. Most importantly is that it has multiplayer and that will be made available as of the day one release of this new version. | — | |
| Community | Closed testing and official twitter! Project Explore now has its own twitter so following news updates on it should be a lot easier! Twitter: I recently posted a secret build on Steam and tested out the multiplayer with a few trusted users. It actually turned out great! This was more or less a stress test but it looks like the servers will be more than stable and even YOU can host a massive server. There are also some fancy new ef… | — | |
| Community | Progress update for latest build! I've avoided posting here to avoid wasting anyones time with another, "Coming Soon" post. Instead I'll summarize what has come along and when you can likely play the first build. Combat, levelling, perks, equippable items, growing plants, and consumable items are all implemented. The game has been heavily optimized and so there will be no backtracking on that front. The players base character h… | — | |
| Community | Another outlet for development progress I will not be posting here until closer to when Project Explore's new build is ready. I will however be posting on my blog information about the development and the steps I'm taking to create the game. Website: How is the game coming along The networking is a lot more stable now and supports players creating houses, placing plants, trees, and other things. This means multiplayer is that much cl… | — | |
| Community | Regular live development streams and more progress! Live development streams I've been streaming regularly as of lately and have decided to give Project Explore a minimum of 3 hours a day from now on. At the moment the artist is away so I'm doing pretty much everything myself. Once he returns you should see some lovely new art! If you would like to hang out with me and give me some input on the game while it is still in its early stages, feel fr… | — | |
| Community | New graphics and big changes! Where I've been As mentioned before in previous posts... I have been working on my other game to further support myself financially. Project Explore hasn't left my mind or my schedule. I want to show everyone what I've got in the works and I'm hoping to get some feedback! View zooming House building Oh yeah, new graphics So what do you think? The new lighting/shading system really adds a lot of… | — | |
| Community | Check out my other game, Rock God Tycoon! Rock God Tycoon (my other game) just released into full release on Steam yesterday. Just as promised, once we finish finalizing the process with that game, we will be moving back to Project Explore to close things up with this game. Store Page Here I want to make sure everyone here knows that I intend on doing a fantastic job with Project Explore and leaving the modding open ended to be expande… | — | |
| Community | Networking and GMS 2! The partially functional multiplayer I've began work on the multiplayer and so far it is coming along great! You'll see from the gif below that I've set up smooth movement already. (Left side is regular, right side is smooth) So far I've only tested up to 16 clients but it seems to be doing just fine! I had a couple friends join and we all opened up multiple clients to test. Server capped at ab… | — | |
| Community | Exciting changes in the new build! As promised, I have been working on Project Explore during my free-time. I have made a lot of progress in a very short amount of time and I would like to share what I've been working on with all of you! Chunks, player movement, and smooth camera movement The new chunk system is faster than ever and allows for a much smoother experience. I also fixed numerous issues that plagued the experimental… | — | |
| Community | Live Streaming Project Explore Development! Hey everyone! I have some free time today and will be getting some work done on the re-write of Project Explore! It may not interest you but I want to make sure everybody knows that I still am working on it! :) Link Here | — | |
| Community | Changing Art Styles (Going back) You have all made your voices heard and I am obliged to agree with you. I will be taking the steps necessary to return to the previous art style. I will keep modding and every feature the experimental build has intact. This move to the old version will take time of course. I believe in honesty so I'd like to be open regarding the time frame of these changes. You can expect Project Explore to re… | — | |
| Community | Old Art vs New Art (I Need Your Feedback) For a while now I've received mixed feedback regarding Project Explore's art style. A lot of people seem to prefer the old style over the new style and being the caring/loving developer I am, I care about how YOU feel. The artist and I are currently finishing our other project as I mentioned in previous posts, "Rock God Tycoon", it will be available on Steam on November 25th. Regardless of its… | — | |
| Community | What happened to this game? I'm neck deep in work at the moment. I so badly want to return to working on Project Explore but I have not had enough time to add any significant changes. I promise I will come back full throttle when the time is right. I've talked in previous posts about my current financial situation and nothing has changed since then. I feel the need to keep the community informed. I dislike developers who… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.