Project Explore - OST
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update 1.0.2 (New textures, combat returns) I'm approaching a sort of peak in my work cycle where I expect to have a pause between projects. During this time I'd like to return to Project Explore and treat it like I used to, as something I enjoyed making, a hobby project. This time however I plan to focus on bringing all the new tech back with me while I rebuild the original Project Explore. I started today off by grabbing a few higher r… | — | |
| 1.0 Release! We've made it! It has been a long journey and one that I'm hapy I endured. This game has taken me nearly three years to complete and has been through four completely different iterations. I want to thank everyone who has stuck through the process of this games development. I know not everyone is happy with the final state of the game but unfortunately you can't make everyone happy. This game is what I intende… | — | |
| Alpha 1.0.10 More content! This update brings a lot of Vanilla content to the game. That is all for now! Changelog 1.0.10 | New Features | -Hotbar interaction with the mouse | Vanilla Gameplay | -Changed rock sprites to be more unique and easier to tell apart -Updated "Wolf Cap" item sprite -Added new items and objects +Tin +Tin (Rock) +Bronze +Bronze Sword +Bronze Leggings +Bronze Chestplate +Bronze Helmet +Ore Cooker -… | — | |
| Alpha 1.0.9 Waypoints, crafting pages! Waypoints WIth the addition of waypoints you can save locations, set your destination for the compass, and keep up to 50 waypoints per world. This feature works for both singleplayer and multiplayer. Multiple crafting pages This was a minor feature that should've been implemented ages ago but there were never enough items for me to see the need to add it. Now with workshop mods I've seen that t… | — | |
| Alpha 1.0.8 Workshop Support for mods! Workshop Support for mods! With workshop support here you can now upload and download mods with ease. Subscribe to any mod, wait for the download, and then launch the game. The new blacklisting allows you to quickly disable and enable mods on the fly so you never have to unsubscribe from mods just to join servers with different mods. I've posted the Vanilla game as an item on the workshop and G… | — | |
| Alpha 1.0.7 Faster chunks, more mods, and fixes! Balancing everything Working on a game like this involves jumping back and forth between the Vanilla gameplay, the modding capabilities, and the multiplayer. Obviously this means not every update will bring a ton of changes to any one part of it but I'm doing my best. Yesterday I finished up where Gazelle left off and completed the Object section of the mod creation documentation . Our first sp… | — | |
| Alpha 1.0.6 Item descriptions, crafting tables, and more! I'm excited to announce version 1.0.6! This update brings a lot of improvements to the game. The vanilla gameplay is now more fleshed out and includes the new crafting table system. A lot of the game has been balanced out better meaning trees give less wood and bushes give less berries. One major difference is that this build begins the transition from a debugging experience into an actual game… | — | |
| Small update, Alpha 1.0.5 (Free-form movement) It has come to my attention that a lot of people did not enjoy the grid-based movement. I've changed it to free-form which means you can frolick around free as a butterfly. I also fixed a small crash with light objects being picked up. We are currently working hard to get more documentation and a sponsored server list. *Edit* A few mistakes in the mod files have been fixed. | — | |
| Alpha 1.0.4! Multiplayer, modding, it's all here! After months of work and dedication we are proud to bring you the new, and improved Project Explore. This version includes multiplayer, modding, and months of updates to come. Unlike previous iterations your saved worlds and mods should never break. The list of changes is too long for me to go over so I recommend just hopping into the game and taking a look for yourself. I've mentioned our Disc… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||