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Project Explore - OSTEventsAlpha 1.0.7 Faster chunks, more mods, and fixes!
Game update

Alpha 1.0.7 Faster chunks, more mods, and fixes!

Project Explore - OST · published 23 Jul 2017, 22:04 UTC

All eventsPlayers around this dateRead on Steam

Balancing everything


Working on a game like this involves jumping back and forth between the Vanilla gameplay, the modding capabilities, and the multiplayer. Obviously this means not every update will bring a ton of changes to any one part of it but I'm doing my best.

Yesterday I finished up where Gazelle left off and completed the Object section of the mod creation documentation.

Our first sponsored mod


Kaller's Ultimate Pack is described by the author as...
"An overhaul to some of the games graphics, items and progression. Makes the game a lot harder."

I've personally followed the development of this mod and can assure you it is thought through and well executed.

The mod can be downloaded from our Sponsored Mods Page.

Patch Notes

| Vanilla Gameplay |

-Two new "BearDen" biomes
-New lootable skeletons

| Modding |

-Object tag "item" was pointless as of the inventory update included in pre-alpha releases and so was removed
-Object tag "light_strength" was added for "construction.light" objects
-Object tag "hitbox" can now be applied to "construction.decoration", "construction.light", "storage", and "plant" objects
-Added object tag "crafting_return" which allows for a crafting recipe to return more than one of an item

|Performance |

-Chunk loading should be a lot faster now (removed some extra file checking)
-Plants now load from files and process faster

| Bug Fixes |

-Copper would read as "Coal" in the inventory
-When harvesting in multiplayer the material hit action would occur twice
-You no longer lose hunger, thirst, or soft-cap health when in combat
-Stone pickaxe was being identified as an "axe" (again)
-Thirst was copying the value of hunger
-Officially fixed plants
-Dying will now reset item meta data in the players inventory

| Misc |

-Raised the sleep margin from 0ms to 5ms to increase CPU saturation which should stop FPS dipping (Windows OS)
-The crafting recipe UI will now adjust its height to prevent itself from going off the bottom of the screen

Thanks for the support!
Project Explore Official Discord
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