VROOM: Galleon
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
3Mar 2016
Playing now
0+0 vs. yesterday
All-time peak
3Mar 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Updated Trailer! Please post a review when you have a chance! Most of them are from 6+ months ago, when this was a very different experience. I just posted an updated trailer; see above! Also, I checked-in a very small update for a couple of niggles: v1.01: - Ocean caustics on Rift are now animated. - Fixed a scaling issue when using a ladder. - Smoke is no longer drawn on top of everything else. | — | |
| Game update | Vive Support is Here! VROOM: Galleon now fully supports the HTC Vive! It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is! I also added several new features, including a fun flintlock-shooting mini-game where you blast items thrown by monkeys before they can hit you in the head! It was built primarily for Vive cont… | — | |
| Community | Vive Support is Coming! I'm busy adding Vive support but ran into some performance and rendering issues with the ocean so it's taking longer than expected. I hope to have them resolved within the next couple of weeks. | — | |
| Game update | v0.96: Now Compatible with Oculus Runtime v1.3! I'm excited to announce that VROOM: Galleon is now compatible with the consumer version of the Oculus Rift! It was a fair amount of work getting such a complex and graphically-intense experience running at 90fps and higher resolution, but I think you'll be pleased with the results. I do still plan to add HTC Vive support but am awaiting my order delivery. v0.96 changes: - Updated for use with t… | — | |
| Game update | New Version: v0.95! With thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoyant objects (including the ship) no longer sway/rotate with waves by default, but do bob up and down. This was done to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.