VROOM: Galleon
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
3Mar 2016
Playing now
0+0 vs. yesterday
All-time peak
3Mar 2016
| Published | Title | Build |
|---|---|---|
| v1.11: Small Update Just a small update to address a few reported issues: · Changed Vive teleport to appear on Touchpad press instead of touch, to address issues some users are experiencing. · Fixed missing collider on whipstaff base, made coin-pile a teleport target. · Increased scale of mermaid, sword, rings, and pistols. · Fixed the "Maverick" Achievement not saving on Steam. · Upgraded to Unity 2017.4.2f2, whi… | 2823409 | |
| v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More! I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open s… | — | |
| Updated Trailer! Please post a review when you have a chance! Most of them are from 6+ months ago, when this was a very different experience. I just posted an updated trailer; see above! Also, I checked-in a very small update for a couple of niggles: v1.01: - Ocean caustics on Rift are now animated. - Fixed a scaling issue when using a ladder. - Smoke is no longer drawn on top of everything else. | — | |
| Vive Support is Here! VROOM: Galleon now fully supports the HTC Vive! It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is! I also added several new features, including a fun flintlock-shooting mini-game where you blast items thrown by monkeys before they can hit you in the head! It was built primarily for Vive cont… | — | |
| v0.96: Now Compatible with Oculus Runtime v1.3! I'm excited to announce that VROOM: Galleon is now compatible with the consumer version of the Oculus Rift! It was a fair amount of work getting such a complex and graphically-intense experience running at 90fps and higher resolution, but I think you'll be pleased with the results. I do still plan to add HTC Vive support but am awaiting my order delivery. v0.96 changes: - Updated for use with t… | — | |
| New Version: v0.95! With thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoyant objects (including the ship) no longer sway/rotate with waves by default, but do bob up and down. This was done to… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 May 2018 | Thu | 19:25 | v1.11: Small Update | 2823409 | public | 1 | — |
| 12 May 2018 | Sat | 07:51 | No patch notes · unannounced build | 2767984 | beta | 1 | — |