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VROOM: GalleonEventsv0.96: Now Compatible with Oculus Runtime v1.3!
Game update

v0.96: Now Compatible with Oculus Runtime v1.3!

VROOM: Galleon · published 5 Apr 2016, 21:30 UTC

All eventsPlayers around this dateRead on Steam

I'm excited to announce that VROOM: Galleon is now compatible with the consumer version of the Oculus Rift!

It was a fair amount of work getting such a complex and graphically-intense experience running at 90fps and higher resolution, but I think you'll be pleased with the results.

I do still plan to add HTC Vive support but am awaiting my order delivery.

v0.96 changes:
- Updated for use with the consumer version of the Oculus Rift and runtime v1.3
- Upgraded to a newer version of Unity (v5.4.0) that has fixed ocean reflections during camera rotation and improved interior lighting.
- Improved ocean rendering.
- Added an Xbox Controller to intro screen because Oculus shipped with one.
- Many performance improvements to support higher resolution and framerate demands of the consumer Rift.
- Jumping as a seagull always results in flight, and occurs immediately upon use of the seagull.
- Foam trails now stop drawing when time has stopped.
- Colliding with moving Aztec figure is no longer possible, and leaving the hold no longer causes it to reset.
- Bucket water changed to a simpler material for faster rendering.
- Fixed a telescope orientation issue, and you may now recenter while inside telescope.
- Removed MSAA as it wasn't worth the overhead now that resolution is higher.
- Fixed several object UVs (mattress, ropes, sailcloth, etc.)
- Fixed reflection culling issue when camera is low in the water.
- Graphics quality now adjusts ocean quality as well.
- Reduced time spent drunk. :)
- Better gem shader.
- Skymap, sun position, and wind direction now change upon traveling.

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VROOM: GalleonGame update31 May 2018v1.11: Small UpdateJust a small update to address a few reported issues: · Changed Vive teleport to appear on Touchpad press instead of touch, to address issues some users are experiencing. · Fixed missing collider on whipstaff base, made coin-pile a teleport target. · Increased scale of mermaid, sword, rings, and pistols. · Fixed the "Maverick" Achievement not saving on Steam. · Upgraded to Unity 2017.4.2f2, whi…VROOM: GalleonGame update22 Feb 2018v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open s…VROOM: GalleonCommunity6 Jan 2018Coming Soon: Oculus Touch support and more...I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be moving forward while at sea! (Sailing near land is unfortunately still too heavy on system resources.) This also means im…