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VROOM: GalleonEventsv1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!
Game update

v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!

VROOM: Galleon · published 22 Feb 2018, 04:15 UTC

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I'm excited to release this massive update with a lot of improvements!

Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun, and so much more.

Here's the full list of changes:
- Added Oculus Touch support.
- Added cloth sails and ship wake while in open seas.
- Improved buoyancy physics.
- Fixed camera positioning while flying as Seagull.
- Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.)
- Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head.
- Made hat, belt, coat, boots, and coconuts "grabbable".
- Gems, rings, and coins increase in size when grabbed to provide a closer look.
- Most objects now can be dropped/thrown instead of floating back into place.
- Added a mermaid crest to galleon stern.
- Reduced installation size almost by half, and improved load times, via better compression.
- Many texture, material, and shader improvements.
- Reworked quality settings: 2 is now default, and 7 much more demanding.
- Changed seagull flight mechanics to reduce head-movement and allow for rolling upside-down.
- Better detection and handling of motion controllers vs gamepad/keyboard/mouse at startup.
- Removed scaling capability and crouch when using keyboard/gamepad.
- Improved interior lighting.
- Consolidated PlayerControllers and input functions; rebuilt PlayerController for keyboard/mouse/gamepad.
- Increased consistency of LOD values.
- Improved appearance of distant trees.
- Reduced object and tree "popping" as you get closer to them. (Still happens, but much less often.)
- Added an underwater effect, just in case, and fixed the way Ceto draws it in VR.
- Reduced polycount of galleon and other objects to improve performance.
- Improved gem and glass shaders.
- Added additional treasure models: rings, pots, and gems.
- Made capstan "pushable", so it doesnt get in your way.
- Screenshots, via the "P" key, now save faster.
- Anchor line now draws dynamically between ship and anchor.
- Added a "quality settings" notification. (Tried to adjust dynamically, but too many factors for now.)
- Adjusted player and island scale.
- Added a "treasure map".
- Fewer trees on island, especially around "monkey fight", for better framerates.
- Added a third LOD for galleon at far distance.
- Player can no longer look/walk through walls.
- Should run ok without a VR headset now, but why would you want to?

I think I've squashed all of the bugs, but with an update this large there are bound to be a couple, so if you find one please don't hesitate to describe it in the Discussion board.

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