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VROOM: GalleonEventsVive Support is Here!
Game update

Vive Support is Here!

VROOM: Galleon · published 1 Sep 2016, 11:45 UTC

All eventsPlayers around this dateRead on Steam

VROOM: Galleon now fully supports the HTC Vive!

It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is!

I also added several new features, including a fun flintlock-shooting mini-game where you blast items thrown by monkeys before they can hit you in the head! It was built primarily for Vive controllers, so kindly excuse the poor play-ability if you're using a standard Xbox controller. (I'll have to update it for Touch once I get my hands on a pair.)

Also, now that faster graphics cards are becoming available, I've extended the graphics quality settings to a 7th level. (Just press a number from 1 to 7 on your keyboard, 7 is highest, 4 is default.) Settings 5 thru 7 now use super-sampling.

A lost has changed since the last version! Here's the full change-log:

v1.00:
- Added HTC Vive support, with teleport and interactive-pointer controls!
- Added a "Monkey Fight" mini-game on the island where you can shoot thrown objects for points! (Was designed for VR positional controllers, so gameplay using Xbox Controller isn't great.)
- Added a Steam Achievement for winning the monkey fight.
- Sword and Telescope are now "picked up" when using Vive controllers.
- Telescope on Oculus is now held up to your eye to match Vive functionality, and is available on the open sea.
- Distant trees twist less as you move your head.
- Upgraded and tweaked ocean to look better, work with SteamVR, have caustics on Rift, and not "wriggle" as you move your head.
- Made some adjustments to quality levels, including adding a new 7th level, as well as increased renderScale (supersampling) for settings 5 and above. (5=1.5, 6&7=2.0)
- Adjusted indoor lighting and added an eye-adjustment effect.
- Treasure items can now be inspected by interacting with them.
- Improved several ring models now that they're more easily scrutinized.
- Added refraction to water in buckets.
- Camera now shakes when firing cannons.
- Controller used on introduction screen is now the active controller. (Fixes issue with interfering controllers like pedals and steering-wheels.)
- Rotation snapping is now enabled by default in VR mode. (Press F4 to toggle it.)
- Added a pirate's hook in the Captain's cabin.
- All doors on island can now be opened.
- Adjusted scale of Galleon and some other models.
- Smoothed and slowed player movement using Xbox controller.
- Left trigger now halves player movement rate, right doubles it.
- Corrected Xbox controller displayed in intro.
- Switched to a more reliable camera fade-in/out method.
- Sharpened text message fonts.
- Seagull now flaps up into the air upon entering it.
- Fixed some trees having bright ocean reflections.
- Removed animated camera transition option.
- Fixed a faint underwater shark outline in open sea.
- Reduced installation size ~80MB by crunching textures.
- Fixed some missing faces on rigging lines.
- Reinstated cannonball explosions that had gone missing.
- Built using Unity 5.4.0F3 and SteamVR v1.1.1.

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VROOM: GalleonGame update31 May 2018v1.11: Small UpdateJust a small update to address a few reported issues: · Changed Vive teleport to appear on Touchpad press instead of touch, to address issues some users are experiencing. · Fixed missing collider on whipstaff base, made coin-pile a teleport target. · Increased scale of mermaid, sword, rings, and pistols. · Fixed the "Maverick" Achievement not saving on Steam. · Upgraded to Unity 2017.4.2f2, whi…VROOM: GalleonGame update22 Feb 2018v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open s…VROOM: GalleonCommunity6 Jan 2018Coming Soon: Oculus Touch support and more...I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be moving forward while at sea! (Sailing near land is unfortunately still too heavy on system resources.) This also means im…