1 Trillion Credits In Debt
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | More News + Future Content Leaks Hi all. I'm been working on the next mission: Containing a security breach in a facility 30 km underwater. I'm not 100% sure when it'll be finished, but I'm getting things done bit by bit. Now, I wanted to make this announcement because I also made an update today to clean up some rough edges before the summer sale and the time between current and the next mission. These include: Mission summar… | — | |
| Community | Placeholder ... | — | |
| In-game event | Update to adress a few things Hi all, I've been busier than usual and I'm pushing out some more stuff I've been working on during this period. Gameplay Fixes & Improvements · Made all battle animations go by faster and more consistently. · Changes to many weapons to make them more distinct including: G17 Remington Shotgun Riot Gear AK47 · Before, when your gun runs out of ammo, you need to manually press the reload button u… | — | |
| Community | Spring Sale & Updates Hi all, quick update. I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to get released before the spring sale. Speaking of, my game will be in the spring sale a bit late, on March 22th because I lowered some of the regional prices a bit too close to the sale. My bad. It'll probably have a 35% sale or something. Some fixes included: Added setting… | — | |
| In-game event | Chapter 1 Done + Game Improvements Hello All! There were a few more improvements I wanted to make before working on Chapter 2. Gameplay: A new predictive stat system: When hovering over action buttons, the game calculates your stats AS IF you had done the action. Hovering over a button example: Stats that are affected by this predictive system will change color . The aquamarine text colors show which stats will be affected. Lore… | — | |
| In-game event | Chapter 1 Overhaul Hello everyone! This update aims to improve and finish everything lacking with Chapter 1. New Wave Based System: Every single encounter has a wave counter. Once a single wave is finished off, the next wave of enemies are sent out. The battle is considered won once all waves are defeated. Should you complete a wave, 1 free bonus turn is given in preparation for the next wave. This change aims to… | — | |
| Community | An Update on the Game Going Free Hi all, a quick update on some stuff over the past few days. · I got this response from steam support regarding the game going free. I got the steam response pretty late as I was busy working on a new update, but for transparency's sake, here you go. · Moving forward, I'm working on an update. It's mostly more polishing, bug fixes and graphical improvements but I also did add a new wave based s… | — | |
| Community | Game Going Free (For Now) Hello all, I've been thinking about launch and for now, I want to set the game to free to play for a while. (No microtransactions, don't worry) I think the game isn't good enough for my standards to charge money for, so I wish to add more content and make many game improvements beforehand. I've emailed steam support about my situation and I just wanted to let you all know ahead of time, for tra… | — | |
| Game update | Patch 4 Fixes: Sometimes, when you leave when holding "M", you couldn't scroll through the expedition menu. Fixed now. Fixed enemy targeting. Slightly adjusted camera again. Fixed enemies getting 2x damage. Improvements Revamped AWM firing animation + Hold Anim Transition Revamped AK47 firing animation AK47 open fire stam cost: 105 -> 70 G17 open fire stam cost: 125 -> 95 | — | |
| Game update | Patch 3.5 Fixes: Fixed Loadout Menu not working when joining without data. Fixed Upgrades Menu not working when joining without data. Fixed weapons firing over and over again when an enemy dies. Improvements Since the upgrade menu only lists current equipped gear, if you unequip something, the points invested will be refunded back automatically. | — | |
| Game update | Patch 3 Fixes: Fixed Upgrade Menu Fixed Loadout Menu Improvements: Upgrade stats now have a numerial value attached to them as well as the percentage increase. Upgrade Menu now only lists currently equipped gear. If you happen to kill an enemy before your open fire turn is over, ammo will not be consumed. The introductory main menu screen only plays during the game's launch. Should you leave a mission… | — | |
| Game update | Patch 2 Camera was overtuned last patch, it has been brought more in line hopefully Many enemies had the wrong initial reload time. That has been fixed to hopefully make the game more fair and easier. The main path has been blocked off. This is to prevent players from encountering the Residential Encounter too early. Originally, this was the fifth encounter, but it could be accessed AFTER beating the s… | — | |
| Game update | Patch 1 THE GAME PRICE HAS BEEN SET TO THE LOWEST POSSIBLE UNTIL THE GAME IS IN A SATISFACTORY STATE. ANY EARLY BUYERS PLEASE REFUND OR SOMETHING. CHANGES ARE BEING PUSHED TO WINDOWS USERS FIRST Fixes: Fixed Tutorial Balancing: Assault Rifle Enemy HP: 1450 -> 310 Assault Rifle Enemy Dmg: 5 -> 2 Revolver Enemy HP: 1950 -> 410 Revolver Enemy Dmg: 14 -> 6 Shotgun Enemy HP: 1100 -> 450 Shotgun Enemy Dmg: 1… | — | |
| Community | N/A Fixed, hopefully. Let me know if it doesn't launch for you. Hello all, I just released the game, but um, for some reason it crashes on steam, but it doesn't on my local machine. PLEASE DO NOT BUY YET IF YOU WERE GOING TO. Sincere apologies for the inconvenience | — | |
| Game update | Minor Content Update New weapon: Riot Gear. Gives armor absorption points by default, and also acts as a weapon. New Upgradeable stats Fixes and revamps to outdated accessories. UI Improvements to clarification and such. I forgot the rest... | — | |
| Game update | Small Improvements Here's some changes made: Nerfed enemy TTK (Turns to kill) Some enemies went from 3 TTK to 2 TTK Others went from 4 TTK to 3 TTK. In my opinion it's plain evil to let enemies stay alive with a sliver of HP, so I fixed this hopefully. Enemies wander now in the overworld: If you are behind the enemy LOS, their detect range decreases significantly. You can crouch (C, Ctrl for keyboard, RShoulder f… | — | |
| News | 1 TCID Demo Release While I frantically get ready for launch, I humbly ask for wishlisters, all 59 of you lovely people, to help give me feedback and such. It will also help you see if this game is worth your time, which is very important too. I'm very new to steam, but if you need to tell me anything, feel free to join the discord server and DM me personally. My name is BlueJay, if anyone is wondering. I tried to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.