
I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to get
released before the spring sale.
Speaking of, my game will be in the spring sale a bit late, on March 22th because I lowered some of the regional prices a bit too close to the sale. My bad. It'll probably have a 35% sale or something.
Added settings menu, along with UI changes. It allows you to rebind keys and edit volume, vsync, etc. It's pretty basic, and I would love other suggestions on what settings to add in the future.
To start a mission, you had to click the tiny checkmark at the bottom. It was needlessly confusing. I made it a larger button with text instead, and in the future I'll probably remove it.
If you had no shields, the shield bar will always remain full. Simple coding bug. Fixed.
Some projected stats shown were wrong. Fixed most of them along with many bugs.
Ragdolls were clunky and added more lag. Removed them and added a new "shattering death effect" for both enemies and the player
Added indicators for stunned enemies.
Slight rebalances and such to various gear & accessories.
Slight rebalances to enemies, enemy animations, and models.
See you in Spring Sale!