There were a few more improvements I wanted to make before working on Chapter 2.
A new predictive stat system: When hovering over action buttons, the game calculates your stats AS IF you had done the action.
Hovering over a button example:
Stats that are affected by this predictive system will change color. The aquamarine text colors show which stats will be affected.
Things in the world can be inspected for additional lore tidbits.
Changed beginning dialogue slightly.
Finished the map overhaul.
New model for Sona.
Hair and clothing physics
New idle, shield, and attacking animations for Sword & Shield enemy.
New animations for the taser.
Removed a lot of items that add nothing to the game, or were plainly broken.
Boss has been nerfed in HP, from 4000 -> 3000
Some enemies have been made slightly easier
Fixed softlock when dying from Self-Affliction
Fixed ragdolls to some degree
Fixed aggro symbol being slightly offset.