
I've been busy lately but I've been working on stuff on and off so here's what I have:
Added a fullscreen option, and options to use the default cursor and to hide optional dialogue.
Added a notice to tell the user when an accessory is too heavy to equip in the loadout manager.
Fixed some memory leaks and performance issues.
Improved animations.
Fixed being able to pause while leaving the mission, leaving the player stuck in the loading screen until they unpause the game.
Added a skip cutscene option + keybind change option.
Added the ability to back out of menus by pressing the "escape" key.
If the music volume slider is set to 0, the music credits will not show up, until you set the volume >0
Redid and improved the exterior section of Chapter 2
Redid and redesigned some interior floors of Chapter 2
Remodeled all the drone enemies
Slightly nerfed the assault drone's damage from 6 -> 5 (42 total -> 35 total)
Changed the wave structures slightly
Changed fire debuff particles to fit the style of the game more.
The paralysis debuff will only show up when the enemy is paralyzed but not stunned (For readability).
Slightly improved tutorial
Changed some player + enemy animations.
(I fixed a lot of bugs, but here are the highlights) Fixed inspection prompts not updating when you change the interact keybind.
Being able to start a mission and exit the menu at the same time resulting in the transition screen not going all the way has been fixed.
Made all audio sources fade out when leaving the mission (Some sounds like gunshots are not effected, will fix)