I've been busier than usual and I'm pushing out some more stuff I've been working on during this period.
Made all battle animations go by faster and more consistently.
Changes to many weapons to make them more distinct including:
G17
Remington Shotgun
Riot Gear
AK47
Before, when your gun runs out of ammo, you need to manually press the reload button until Isaac is done reloading. Now, every turn, 1 turn of reload is done passively. If you choose to reload the same turn, it speed up reloads by another 1 turn. From what I can tell from playtesting, this helps give players more flexibility and agency.
Enemies have been made a tiny bit more dangerous to compensate.
Changes to many weapon animations to be more natural.
Changed many enemies animations to be mroe dynamic and give them character.
Fixed potential softlock in battle.
The map has been overhauled to be more open and to help give the sense of scale and awe.
Before:
After:
(Also the lighting has been improved)
UI scaling on different resolutions should be fixed now, let me know if not.
Camera has been drastically improved.
Intimacy renamed to Ichor
Ichor Flask accessory added