Working Class Monsters
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
39 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
39 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UI & Readability Update Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been so fun to go through. One of the main complaints has been related to the readibility of the game's UI. So that's something I'm working on improving. For now, this update will add a couple of new UI options to make the game easier to read & navigate: Tooltip size You can now use the… | — | |
| Game update | Hotfix 1 Hotfix 1 - Worker Policies & tweaks - Fixed "Cost Crackdown" not reducing pack token costs - it now takes 1 token off every pack (minimum 1). - "Premium Recruitment" reworked: now a Rare policy that grants +20% rare monster chance in packs. - Various worker policy fixes and pool tidy-ups behind the scenes. - Some monsters worker too slow by default, mainly early game common workers. So I've red… | — | |
| Steam news | Working Class Monsters - OUT NOW! Hey guys, I'm super excited to let you know that Working Class Monsters is now released!! The last while has been a crazy journey, working on this game & speaking to everyone who played and helped to shape it. I'm just one guy working alone on this, so all the feedback and advice i've recieved from players & Youtubers means the world to me. I wouldn't be doing this without all your support :) F… | — | |
| Community | Big Announcement Since February, the Working Class Monsters demo has quietly turned into a different game. Today it gets its biggest update ever. New mode: Quota Rush Head office sets a gold quota. The number only goes up. Draft your starting crew and adapt when a spanner gets thrown in the works. A full roguelike mode, free in the demo on the Frozen Island - with Legendary hires you won't find anywhere else. M… | — | |
| Community | A wee update on the release date. Hiya folks, A quick update to those of you following the progress of Working Class Monsters. I was originally planning to release the game in April. We're quickly approaching the original release date and I'm deciding to push it back a bit. I've had so much incredible feedback on the demo and various other versions of the game. So much that I feel I'd be doing all of you a disservice by releasi… | — | |
| In-game event | Update v1.0.22 — Monsters Got Names (and Feelings) Hey everyone :) Big update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it. Your Monsters Are Individuals Now Every monster now has a name, personality, and their own stat tracking. You can inspect any monster on the grid to see how they're doing — how much they've produced, all that good stuf… | — | |
| Community | Working Class Monsters is Coming to Steam Next Fest! Working Class Monsters is an ultra-casual incremental strategy game where you place monster workers, open packs, and watch the gold pile up — all to rebuild a fallen monster kingdom. There's no failure. No punishment. Every single interaction pushes you forward. Think Islanders meets 90s tycoon nostalgia, wrapped in a cast of monsters who are honestly just happy to be employed (I assure you) .… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.