Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Working Class MonstersNewsCollection Hints Update
Game update

Collection Hints Update

Working Class Monsters · published 3 Sep 2026, 15:37 UTC

All newsPlayers around this dateRead on Steam

This one is for the collectors. A lot of this update comes straight from feedback written up on the forums, so thanks for that.

Collection Hints


Undiscovered entries in the Collection now show hints instead of just "??". Goods tell you who makes them and roughly how. Monsters show their rarity, family and where they can drop. World entries hint at how they end up on your island.

Hints stay a bit vague until you have met the monster involved, so you get a direction to build in without spoiling the whole codex.

The Collection is now 100% completable


I went through every entry and made sure each one can be found in the game. The counts now match what is out there, so if you are chasing full completion, every "??" you see is obtainable.

Rarer finds, faster


When Worker Policies are offered at level ups and in Policy Packs, the roll now favours ones you have never discovered. Closing out those last few entries should take much less time.

Fixes


- The "Jumbo Pack" skill node now grants a Jumbo Pack, a 10 card pack with a guaranteed Epic and Rares. Sorry to everyone who bought the node on good faith before now!
- The Kobold Scavenger now digs up Buried Treasure when placed near Desert, matching its description. It was fussier than it let on before.

If something in the Collection still feels impossible to find, shout on the forums. Cheers!

...

One more thing. A few of you have asked for a free play mode without the level caps, and I hear you. No promises yet, but it is on my radar and I am looking at how it could work.

More from Working Class Monsters

Other announcements

All news
Major update23 Aug 2026Update 1 now liveWorking Class Monsters — Update Notes Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been fun to go through. One of the main complaints has been related to the readability of the game's UI, so that's something I'm working on improving. This update adds a couple of new UI options to make the game easier to read & navigate, along with…Game update23 Aug 2026Hotfix 2Fixes - Rowdy monsters now work properly! Slapping a Rowdy monster now correctly nudges every other Rowdy on the board. - Fixed a skill exploit where refunding certain skills and re-buying them could grant infinite monsters or policy buffs. - Fixed the milestone reward popup hanging off the screen. - Tooltips no longer hide under your cursor. - Fixed some visual effects quietly failing on busy…Game update21 Aug 2026UI & Readability UpdateHey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been so fun to go through. One of the main complaints has been related to the readibility of the game's UI. So that's something I'm working on improving. For now, this update will add a couple of new UI options to make the game easier to read & navigate: Tooltip size You can now use the…